AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Antike is a civilization-building strategy game set in the ancient world. Players lead nations (Greeks, Romans, Germanic tribes, Phoenicians, Carthaginians, Persians, Arabs, Egyptians, Babylonians) by producing resources, building temples, recruiting armies, advancing technology, and founding cities. Victory is achieved not by territorial conquest but by earning ancient personages (kings, scholars, generals, citizens, navigators). The first nation to collect the required number of personages wins. The game uses a rondel action-selection mechanism with no dice or cards.
2-player variant: Each player manages 2 nations independently. The game ends when any nation reaches 9 personages.
Each turn has 3 steps in order:
The rondel has 8 wedges in 3 categories:
| Wedge | Effect | |——-|——–| | Marble | Gain 1 marble per marble city (3 per marble city with temple) | | Iron | Gain 1 iron per iron city (3 per iron city with temple) | | Gold | Gain 1 gold per gold city (3 per gold city with temple) |
Production can be increased by know-hows: Market (+1 per city) and Currency (+2 per city).
| Wedge | Effect | |——-|——–| | Temple | Build temples: 5 marble each. Triples city production, arming capacity, and defense. Max 1 temple per city. Max 20 temples on board. | | Arming | Recruit legions/galleys: 1 iron each. Place in provinces with your cities. 1 unit per city without temple, 3 per city with temple. | | Know-How | Buy advances with gold. 8 know-hows across 3 tracks (see below). |
| Wedge | Effect | |——-|——–| | Maneuver (appears twice) | Phase 1: Move all units 1 border (2 with Road/Navigation know-how). Phase 2: Conquer enemy cities. |
Movement Rules:
Conquest:
| Track | Know-Hows | Cost | |——-|———–|——| | Technical | Road (legions move +1), Navigation (galleys move +1) | 1st: 1G, 2nd: 4G | | Economic | Market (production +1), Currency (production +2) | 1st: 3G, 2nd: 8G | | Political | Democracy, Republic, Theocracy (and more) | Various gold costs |
Exact costs increase along each track. Owning all 8 know-hows earns a bonus personage.
| Personage | Requirement | Available |
|---|---|---|
| King | Every 5 cities owned | 9 |
| Scholar | Each new know-how learned | 8 |
| General | Each enemy temple destroyed | 7 |
| Citizen | Every 3 temples owned | 6 |
| Navigator | Every 7 seas with your galley at turn end | 5 |
Personages to win by player count:
| Nations | Personages Needed |
|---|---|
| 6 | 7 |
| 5 | 8 |
| 4 | 9 |
| 3 | 10 |
Once won, personages can never be lost, even if the conditions are no longer met.
If all 35 personages are awarded with no winner, the first nation to destroy a temple thereafter wins.
| Action | Cost | Effect |
|---|---|---|
| Found city | 1M + 1I + 1G + coins for adjacency | Place city stone |
| Build temple | 5M | Triple production/defense/arming at city |
| Recruit unit | 1I each | Place at city (1 per city, 3 with temple) |
| Buy know-how | Gold (varies) | Permanent nation advance |
| Military move | Free (on Maneuver) | Move all units 1-2 borders |
| Rondel Movement | Cost |
|---|---|
| 1-3 wedges | Free |
| 4+ wedges | 1 resource per extra wedge |
| Same wedge twice | 8 wedges = 5 resources |