Antike Duellum

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Antike Duellum is a 2-player civilization strategy game using the rondel mechanism. Players lead ancient empires (Carthaginians vs Romans, or Greeks vs Persians) competing for military and cultural supremacy. Players produce resources, found cities, build temples and town walls, recruit military units, develop technologies, and maneuver forces. The first player to collect 9 ancient personages wins. Event cards add variability and asymmetry to each game.

Components

Setup

  1. Each player receives wooden pieces of their color: 12 galleys, 12 legions, 1 octagonal game stone, 6 wooden disks, and 1 town wall.
  2. Place 1 disk at zero on the VP track. Place 1 legion and 1 galley in each recruitment box.
  3. Mark 3 starting cities with city tokens (1 gold, 1 marble, 1 iron).
  4. Each player receives 3 marble, 3 iron, and 3 gold chips as starting supply.
  5. Choose starting player randomly; the other player receives 1 coin as compensation.
  6. Sort 21 personage cards into 5 stacks. Set up bank with resources, coins, temples, town walls, city tokens.
  7. Shuffle 25 event cards; draw 3 for an open display.

Turn Structure

Players alternate turns. Each turn has 3 steps:

  1. Action Selection (Rondel): Place game stone on the rondel. First turn: free choice. Subsequent turns: move clockwise 1-3 wedges free; each additional wedge costs 1 resource or coin. Cannot stay on same wedge two turns in a row (repeating = 8 wedges = 5 resources).
  2. Found Cities (optional): Found cities in regions with at least 1 of your military units. Cost: 1 marble + 1 iron + 1 gold per city, plus 1 coin per adjacent city producing the same resource.
  3. Win Personages: Collect earned personages. For each personage gained, opponent draws 1 event card from the open display.

Actions

Rondel Wedges:

Wedge Type Effect
Marmor Production Gain marble: 1 per marble city, 3 per marble city with temple
Ferrum Production Gain iron: 1 per iron city, 3 per iron city with temple
Gold Production Gain gold: 1 per gold city, 3 per gold city with temple
Templum Utilization Build temples (5 marble each). Triples production/defense/arming. Max 1 per city.
Militia Utilization Recruit units (1 iron each). 1 per city without temple, 3 per city with temple.
Scientia Utilization Buy know-hows with gold.
Duellum Military Move and fight (appears twice on rondel).

Military Action (Duellum):

Know-Hows: Technology advances purchased with gold, providing benefits like extended movement, increased production, and improved defense.

Town Walls: Provide +1 defense to a city. Players receive additional town walls at VP track milestones (0, 1, 2, 3, 5, 7 personages).

Event Cards: When opponent gains a personage, you draw event cards as compensation. Event cards have various effects (earthquakes destroying walls, burglary stealing coins, academy granting gold, etc.).

Scoring / Victory Conditions

First player to collect 9 personages wins.

Personage Requirement Available
King Every 5 cities owned 6
Scholar Each new know-how learned 4
General Each enemy temple destroyed via conquest 4
Citizen Every 3 temples owned 4
Navigator Every 7 seas with your galley at turn end 3

Once won, personages cannot be lost even if conditions are no longer met.

Special Rules & Edge Cases

Player Reference

Phase Action
1. Rondel Move 1-3 free, pay 1 resource per extra wedge
2. Found cities 1M + 1I + 1G + adjacency coins
3. Win personages Check all 5 types
Resource Use Cost
Temple 5 marble
Military unit 1 iron
Know-how Gold (varies)
City founding 1M + 1I + 1G