Overview
Ant Wars is a strategy board game published by Jason McAllister Games in 1982. Players control tribes of ants — black, brown, or red — battling for control of a backyard. Queens lay eggs that hatch into workers, soldiers, and more queens. Soldiers fight for the best food-gathering areas while workers collect resources. The game simulates ant colony warfare using modular map boards to represent shifting terrain, combining colony management with tactical combat.
Components
- Two modular map sheets (representing the backyard terrain)
- 32 cards (event and action cards)
- Ant character pieces (queens, workers, soldiers for each colony color)
- 8-page rulebook
Setup
- Assemble the modular map boards to form the backyard battlefield.
- Each player selects a colony color (black, brown, or red).
- Place starting queen and initial worker ants for each colony in designated starting areas.
- Shuffle the card deck and place it face-down.
- Determine the first player.
Turn Structure
Each turn, a player:
- Egg laying: Queens produce eggs that will hatch into new ants.
- Hatching: Eggs hatch into workers, soldiers, or new queens based on player choice and colony needs.
- Movement: Move ant units across the map.
- Foraging: Workers in food-gathering areas collect resources.
- Combat: Soldiers in the same area as enemy ants engage in battle.
- Card play: Draw and play cards for special events and actions.
Actions
Colony Management
- Queens lay eggs each turn, producing new ant units.
- Players decide what type of ant each egg becomes: workers (resource gathering), soldiers (combat), or queens (future egg production).
- Balancing colony composition is critical — too many soldiers means not enough food; too many workers means vulnerability to attack.
Movement
- Ants move across the modular map from area to area.
- Different ant types may have different movement capabilities.
- Terrain features on the map boards affect movement.
Foraging
- Workers collect food from resource areas on the map.
- Food sustains the colony and fuels growth.
- Competition over the best food-gathering areas drives conflict.
Combat
- Soldiers engage enemy ants in combat when occupying the same area.
- Combat resolution determines which ants survive.
- Controlling territory through military strength secures food sources.
Scoring / Victory Conditions
The player who controls the most territory and has the strongest surviving colony wins the game. Victory is achieved by eliminating rival colonies or dominating the food-gathering areas to starve opponents out.
Special Rules & Edge Cases
- Colony color asymmetry: Black, brown, and red ant tribes may have slightly different characteristics.
- Modular map: The map boards can be arranged differently for varied gameplay.
- Queen vulnerability: Losing your queen(s) cripples egg production, potentially dooming the colony.
- Card events: The 32 cards introduce unpredictable events that can shift the balance of power.
- Resource pressure: Colonies must gather enough food to sustain their ants, creating natural pressure to expand and conflict with neighbors.
Player Reference
| Ant Type |
Role |
Key Ability |
| Queen |
Production |
Lays eggs each turn |
| Worker |
Economy |
Gathers food from resource areas |
| Soldier |
Military |
Fights enemy ants in combat |
Colony cycle: Queen lays eggs → Eggs hatch → New ants forage or fight → Colony grows or contracts