Anno 1701

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Anno 1701: Das Brettspiel is a resource management and settlement-building board game designed by Klaus Teuber and published by KOSMOS in 2007. Based on the Anno 1701 video game, players have been commissioned by the Queen to settle an island, generate wealth, and establish a flourishing commercial town. The goal is to earn the Queen’s independence by placing 5 favour markers before any other player.

Components

Setup

  1. Place the main game board in the center.
  2. Each player takes an island board and starting resources.
  3. Each player receives their ship tokens and favour markers.
  4. Shuffle and place building/development tiles within reach.
  5. Place colonist tokens, gold, and other resources in a supply.
  6. Determine first player.

Turn Structure

On each turn, a player:

  1. Produce resources: Gain raw materials (bricks, wood, tools, cloth) from the island landscape based on production rules.
  2. Build and develop: Use resources to construct buildings and developments on the island board, improving the settlement.
  3. Build ships: Construct ships to explore the world and establish colonies on the main board.
  4. Explore and colonize: Move ships on the main board to discover and establish colonies.
  5. Settle new colonists: Attract citizens, merchants, and aristocrats to the island by meeting their requirements.
  6. Earn favour: Gain favour markers from the Queen through various achievements.

Actions

Building and Development

Ship Building and Exploration

Colonist Promotion

Earning Favour

Favour markers can be earned by:

Scoring / Victory Conditions

The first player to place all 5 favour markers wins the game by earning independence from the Queen. The game ends immediately when this condition is met.

Special Rules & Edge Cases

Player Reference

Favour Source Method
Population Settle citizens, merchants, aristocrats
Naval power Build and deploy ships
Commerce Establish trade colonies
Happiness Keep population satisfied
Gold tribute Send gold to the Crown
Culture Build Opera or Theatre

Win condition: First to place all 5 favour markers earns independence and wins