Anno 1503

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Anno 1503 is a resource-management and exploration board game designed by Klaus Teuber (creator of Settlers of Catan) and published by KOSMOS in 2003, based on the popular Anno computer game series. Players are settlers in the Age of Exploration, sending ships to discover uncharted islands, gathering resources, recruiting and promoting colonists, and building public buildings. The goal is to be the first player to achieve three out of five possible victory conditions.

Components

Setup

  1. Place the game board in the center of the playing area.
  2. Each player takes a home island board, starting ships, and initial resources (commodity cards and gold coins).
  3. Shuffle island tiles and place them face-down in stacks near the board.
  4. Sort colonist tiles and public building tiles into separate supply piles.
  5. Determine first player.

Turn Structure

Each turn consists of the following steps:

  1. Roll the die:
    • On a result of 1-5: Each player gains a commodity from one of their five workshops (the specific workshop depends on the number rolled).
    • On a result of 6: A random event occurs (pirates, fire, or good fortune). Negative events are twice as likely as positive ones, and tend to affect players who are in the lead.
  2. Player actions (active player only): The player who rolled the die may perform any combination of the following:
    • Buy commodities from the bank at listed prices.
    • Sell commodities to colonists for gold (no trading between players is allowed).
    • Recruit new colonists by paying the required commodity combinations.
    • Promote existing colonists up the rank ladder (Pioneer → Settler → Citizen → Merchant) by paying the required commodities.
    • Build ships by paying the required resources.
  3. Explore (optional): After building and promoting, the active player may move all their ships. Ships can explore the ocean to discover new islands, establish outposts, or form trade agreements.

Actions

Exploration and Ships

Colonists and Promotion

Public Buildings

Scoring / Victory Conditions

A player wins by being the first to achieve three out of five victory conditions:

  1. Four outposts established on discovered islands.
  2. 30 gold accumulated.
  3. Three trade agreements formed.
  4. Three merchants (colonists promoted to the highest rank).
  5. Four public buildings constructed.

The game ends immediately when a player achieves their third victory condition.

Special Rules & Edge Cases

Player Reference

Victory Condition Requirement
Outposts 4 outposts on islands
Gold 30 gold accumulated
Trade agreements 3 trade agreements
Merchants 3 colonists promoted to Merchant rank
Public buildings 4 public buildings constructed

Win condition: First to achieve any 3 of the 5 victory conditions.

Turn flow: Roll die → Produce (all players) → Buy/Sell/Recruit/Promote/Build (active player) → Explore (active player)