AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Angola is a multi-player wargame simulating the Angolan Civil War of 1975-1976. Players control various Soviet- and US-backed factions (MPLA, FNLA, UNITA, and potentially Cuba/South Africa) vying for control of Angola. The game features area control, logistics, and political maneuvering as factions attempt to dominate the country and its capital, Luanda.
Each turn represents a period of the civil war and consists of:
Units move between connected regions. Movement rates depend on unit type and terrain. Supply lines must be maintained from home bases or ports.
When opposing units occupy the same region, combat occurs. Combat resolution uses dice modified by:
Players can use political influence to gain foreign support, recruit new units, and shift allegiances. Events may bring Cuban or South African intervention.
The game typically ends after a set number of turns or when specific victory conditions are met. Victory is determined by control of key regions, especially Luanda (the capital), and total territorial control. The faction controlling the most strategic regions wins.
Turn Flow: Political → Command → Movement → Combat → Supply → End
Key Factions: MPLA (Soviet-backed), FNLA (Zaire-backed), UNITA (US-backed)
Victory: Control Luanda and the most strategic regions.