Andor: The Family Fantasy Game

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Andor: The Family Fantasy Game is a cooperative adventure game where players work together as heroes (magician, warrior, archer, and dwarf) to complete quests. Players explore a modular board, find wolf cubs in the dwarven mine, and overcome challenges together. The game features a progressive tutorial where rules are learned through play. All players win or lose together.

Components

Setup

Setup varies by adventure. For the introductory adventure:

  1. Lay out the starting board tiles.
  2. Place hero figures at the starting position.
  3. Place fog tokens on unexplored areas.
  4. Set the sun marker to the beginning of the day track.

Turn Structure

Players take turns in any agreed order. On your turn:

  1. Move: Move your hero up to a number of spaces.
  2. Explore: Reveal fog tokens when entering new areas.
  3. Act: Perform actions at your location (fight monsters, pick up items, use bridges).
  4. Advance Sun: Move the sun marker forward.

The group must complete the adventure before the sun reaches the end of the day track.

Actions

Movement

Move your hero along connected paths. Each step costs time (advances the sun marker).

Combat

When encountering a monster, roll dice. Compare your roll (plus bonuses) to the monster’s strength. Heroes can assist each other in combat.

Special Abilities

Each hero has a unique ability:

Exploration

Reveal fog tokens when entering new spaces. Fog may reveal items, monsters, bridges, or wolf cubs.

Scoring / Victory Conditions

This is a cooperative game. All players win if they complete the adventure objectives (finding all 3 wolf cubs in the mine) before the sun marker reaches the end. All players lose if time runs out.

Special Rules & Edge Cases

Player Reference

Turn: Move → Explore → Act → Advance Sun

Heroes: Warrior (combat), Archer (range), Magician (spells), Dwarf (mining)

Win: Complete adventure objectives before time runs out.

Lose: Sun marker reaches the end of the day track.