AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Andean Abyss is a COIN (Counter-Insurgency) series game simulating the multi-faction conflict in Colombia during the 1990s and 2000s. Four factions – Government, FARC, AUC (paramilitaries), and Cartels – each have unique victory conditions, capabilities, and special activities. Players execute operations and special activities driven by an event card system that determines faction order. The game combines area control, asymmetric powers, and political maneuvering.
Each card turned reveals an event with faction order shown. Factions act in the listed order, choosing from:
Only the first 2 eligible factions may act per card. After acting, a faction becomes ineligible for the next card. Passing keeps you eligible.
| Operation | Effect |
|---|---|
| Train | Place troops/police, build bases, civic action (shift support) |
| Patrol | Move troops along lines of communication, activate for security |
| Sweep | Move troops into departments to find hidden guerrillas |
| Assault | Remove enemy pieces in departments with troops |
Special Activities: Eradicate (destroy drug crops), Air Strike, Air Lift
| Operation | Effect |
|---|---|
| Rally | Place guerrillas, build bases |
| March | Move guerrillas between departments |
| Attack | Remove enemy pieces |
| Terror | Place terror markers, shift opposition |
Special Activities: Kidnap (gain resources), Extort, Ambush
| Operation | Effect |
|---|---|
| Rally | Place guerrillas, build bases |
| March | Move guerrillas |
| Attack | Remove enemy pieces |
| Terror | Place terror, shift opposition |
Special Activities: Assassinate, Extort
| Operation | Effect |
|---|---|
| Rally | Place guerrillas, build bases, cultivate (place drug crops) |
| March | Move guerrillas |
| Attack | Remove enemy pieces |
| Terror | Place terror |
Special Activities: Bribe (flip enemy pieces), Cultivate, Process
When a Propaganda card is drawn, check victory conditions:
| Faction | Victory Condition |
|---|---|
| Government | Support + Aid exceeds threshold |
| FARC | Opposition + FARC bases exceeds threshold |
| AUC | AUC bases in departments with no FARC bases |
| Cartels | Resources + bases exceeds threshold |
If no faction wins at the final Propaganda card, the faction closest to their condition wins.
Card Flow: Reveal card → 1st/2nd eligible factions choose: Event / Operation+Special / Pass → Adjust eligibility
Faction Resources: Government (Aid), FARC/AUC (Extortion), Cartels (Drug revenue)
Key Mechanic: Guerrillas are hidden until swept; only revealed pieces can be attacked.