Amun-Re

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Amun-Re is an auction and area-influence game set in ancient Egypt. Players are leaders of Egyptian dynasties acquiring provinces, building pyramids, and farming along the Nile. The game spans two eras (Old Kingdom and New Kingdom), each ending with a scoring round. Players bid for provinces, invest in agriculture, and construct pyramids to earn victory points. The wealthiest dynasty after both eras wins.

Components

Setup

  1. Place the game board centrally.
  2. Separate province cards into two groups matching the two kingdom eras.
  3. Give each player starting money and player markers.
  4. Prepare the power card deck.

Turn Structure

Each era consists of 3 rounds. Each round has the following phases:

  1. Province Cards: Reveal province cards equal to the number of players.
  2. Auction Phase: Players bid on provinces using an ascending auction.
  3. Action Phase: Players use their acquired provinces – buying power cards, placing farmers, and building pyramids.
  4. Sacrifice to Amun-Re: Players secretly commit money to the temple.
  5. Harvest: Based on total sacrifices, the Nile floods (or not), affecting farmers’ yields.
  6. Scoring (end of era only): Score points for provinces, pyramids, sets, and majorities.

Actions

Auction

Actions in Provinces

After winning provinces, players may:

Sacrifice to Amun-Re

All players secretly select money to sacrifice. Reveal simultaneously. The total determines the Nile flood level:

The player who sacrificed the most receives a bonus (free power card, extra building stone, etc.). The player who sacrificed the least (or nothing) may get a penalty.

Scoring / Victory Conditions

Scoring occurs at the end of each era (after 3 rounds):

After the 2nd era scoring, the player with the most victory points wins.

Special Rules & Edge Cases

Player Reference

Era Structure (3 rounds each): Reveal provinces → Auction → Actions (cards/farmers/pyramids) → Sacrifice → Harvest → (Score at era end)

Scoring Categories: Province pyramids, Nile-side pyramid majority, set collection, temple bonuses.