Overview
Amerigo is a strategy game where players explore islands, build settlements, and collect goods in the New World. The game features a unique cube tower mechanism that determines available actions each round. Players sail ships to discover islands, place landscape tiles to settle them, and trade goods for victory points. After 5 rounds, the player with the most points wins.
Components
- 1 Game board (ocean grid with islands)
- 1 Cube tower
- Action cubes in 7 colors (each color = different action type)
- Player boards
- Ships, settlement markers
- Landscape tiles in various shapes
- Goods tokens
- Progress tokens
- Production wheel
- Victory point track
- Pirate tiles
- Cannons
Setup
- Place the game board centrally. Each player takes a player board, ships, and settlement markers.
- Load the cube tower with an initial set of cubes.
- Place landscape tiles, goods, and progress tokens in designated areas.
- Set up the production wheel.
- Choose starting positions for player ships.
Turn Structure
The game is played over 5 rounds, each with 7 phases. Each phase:
- Drop cubes of the current phase’s color into the cube tower.
- Cubes that fall through determine the strength (number) of available actions.
- Each player takes actions equal to the number of cubes that fell.
Actions
Actions depend on the color of cubes that emerge from the tower:
| Cube Color |
Action |
| Blue |
Move ships across the ocean |
| Green |
Place landscape tiles on islands |
| Red |
Buy progress tokens (special abilities) |
| Black |
Build cannons for pirate defense |
| White |
Produce goods from settled islands |
| Yellow |
Plan/store actions for later use |
| Brown |
Trade goods for victory points |
Exploration and Settlement
- Move ships to reach new islands.
- Place tetromino-like landscape tiles to claim island spaces.
- Complete islands (fill all spaces) for bonus points.
Production and Trade
- Produce goods from islands where you have settlements.
- Trade sets of goods for victory points.
Pirates
- At certain points, pirates attack. Players must have enough cannons to defend or lose points.
Scoring / Victory Conditions
After 5 rounds, players score:
- Victory points from landscape tile placement
- Completed island bonuses
- Goods traded
- Progress token bonuses
- Remaining cannons
- Penalties for undefended pirate attacks
Highest total wins.
Special Rules & Edge Cases
- The cube tower is the central randomizer – cubes dropped in may be retained by the tower (caught on internal ledges) and fall out in later rounds, creating unpredictability.
- Players share the same pool of available action cubes each phase.
- Landscape tiles must fit legal positions on islands.
- Progress tokens provide permanent advantages.
- Some islands produce specific goods; others are wild.
Player Reference
Round Structure: 7 phases per round, 5 rounds total.
Phase Flow: Drop cubes → Count fallen cubes → All players take that many actions of that type.
Key Actions: Move ships (blue), Place tiles (green), Buy progress (red), Build cannons (black), Produce (white), Plan (yellow), Trade (brown).