Amerigo

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Amerigo is a strategy game where players explore islands, build settlements, and collect goods in the New World. The game features a unique cube tower mechanism that determines available actions each round. Players sail ships to discover islands, place landscape tiles to settle them, and trade goods for victory points. After 5 rounds, the player with the most points wins.

Components

Setup

  1. Place the game board centrally. Each player takes a player board, ships, and settlement markers.
  2. Load the cube tower with an initial set of cubes.
  3. Place landscape tiles, goods, and progress tokens in designated areas.
  4. Set up the production wheel.
  5. Choose starting positions for player ships.

Turn Structure

The game is played over 5 rounds, each with 7 phases. Each phase:

  1. Drop cubes of the current phase’s color into the cube tower.
  2. Cubes that fall through determine the strength (number) of available actions.
  3. Each player takes actions equal to the number of cubes that fell.

Actions

Actions depend on the color of cubes that emerge from the tower:

Cube Color Action
Blue Move ships across the ocean
Green Place landscape tiles on islands
Red Buy progress tokens (special abilities)
Black Build cannons for pirate defense
White Produce goods from settled islands
Yellow Plan/store actions for later use
Brown Trade goods for victory points

Exploration and Settlement

Production and Trade

Pirates

Scoring / Victory Conditions

After 5 rounds, players score:

Highest total wins.

Special Rules & Edge Cases

Player Reference

Round Structure: 7 phases per round, 5 rounds total.

Phase Flow: Drop cubes → Count fallen cubes → All players take that many actions of that type.

Key Actions: Move ships (blue), Place tiles (green), Buy progress (red), Build cannons (black), Produce (white), Plan (yellow), Trade (brown).