Overview
Altiplano is a bag-building game set in the South American highlands of Bolivia and Peru. Players generate wealth by fishing, mining, breeding alpacas, and trading goods from limited resources. Players draw goods tiles from personal bags, plan actions at locations, and move around a circular route of 7 locations to execute those plans. The player who amasses the most points through goods, extensions, orders, and other assets wins.
Components
- 7 Location tiles (Village, Market, Road, Harbor, Farm, Mine, Forest)
- 5 Action boards, 5 Warehouses, 5 Game figures, 5 Markers, 5 Containers, 5 Cloth bags
- 209 Goods tiles (food, corn, wood, stone, ore, cacao, silver, cloth, wool, alpaca, fish, glass)
- 56 Game cards (10 house cards, 10 boat cards, 16 order cards, 20 mission cards)
- 7 Role tiles (shepherd, trader, stonemason, fisherman, farmer, miner, woodcutter)
- 28 Extensions, 15 Carts, 50 Coins
- 1 Extension strip, 1 Starting player figure, 1 Score pad, 5 VP overviews
Setup
- Place 7 location tiles in a random circle.
- Stock locations with goods/cards based on player count.
- Place food tiles and coins in the center.
- Prepare extension pile (A on top, then B, C, D on bottom), reveal top 5.
- Each player takes: 1 action board, 1 warehouse, 1 game figure, 1 marker, 1 container, 1 cart, 1 cloth bag.
- Each player receives a role tile determining their starting goods and special ability.
- Place starting goods tiles in your bag.
Turn Structure
Each round has 4 phases:
- Draw Phase: Draw goods tiles from your bag (up to the number of available planning spaces).
- Planning Phase: Place drawn tiles on action spaces of your action board to plan actions at various locations.
- Action Phase: Move your figure to locations (1 step per turn or more with roads) and execute planned actions there. All players act simultaneously.
- Clean-up Phase: Return used tiles to your container. When your bag is empty, transfer all container tiles back to the bag.
Actions
Actions depend on the location visited. Each location offers specific production/trade options:
| Location |
Key Actions |
| Village |
Build houses, take carts |
| Market |
Acquire glass, fulfill orders |
| Road |
Get corn, build roads for movement |
| Harbor |
Catch fish, acquire boats |
| Farm |
Breed alpacas, produce wool/cloth |
| Mine |
Get stone, mine ore, produce silver |
| Forest |
Chop wood, harvest cacao |
Players can also:
- Buy extensions (permanent ability upgrades) from the extension strip
- Store goods in the warehouse for end-game scoring
- Fulfill orders for victory points
Scoring / Victory Conditions
The game ends when a trigger condition is met (extension pile depleted, goods depleted, etc.). Players score:
- Goods stored in warehouse
- Fulfilled orders
- Built houses and boats
- Extensions purchased
- Remaining goods and coins
- Mission card objectives
Highest total score wins.
Special Rules & Edge Cases
- Tiles and cards are limited; when depleted, they cannot be replaced. Coins are unlimited.
- When your bag is empty and you need to draw, transfer all tiles from your container to the bag and shake.
- Each role tile provides a unique starting setup and special ability.
- Extensions marked with player count restrictions are removed for smaller games.
- Players may check the contents of their own bag and container at any time.
- All players may inspect what orders, boats, and houses are available on locations.
Player Reference
Round Flow: Draw tiles from bag → Plan actions on action board → Move and execute actions → Clean up
Role Tiles: Shepherd, Trader, Stonemason, Fisherman, Farmer, Miner, Woodcutter – each has unique starting goods and ability.