Almirante

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Almirante is a naval strategy board game published by Jogos Almirante, Lda. in 2014. Players each command both a merchant navy and a war navy, competing to control the geostrategic center of the ocean. The game combines resource management, naval movement, and combat as players use wind mechanics to maneuver fishing boats and galleons, collect resources, and use god cards for special powers.

Components

Setup

  1. Place the ocean board in the center.
  2. Each player receives their fleet of fishing boats and galleons.
  3. Each player receives starting winds and coins.
  4. Each player receives 3 god cards.
  5. Place resource and position markers as specified.
  6. Determine first player.

Turn Structure

Each turn begins with receiving resources:

  1. Receive winds and coins: Each player starts their turn by receiving 6 wind tokens and a variable amount of coins.
  2. Move vessels: Spend wind tokens to move ships across the ocean (1 wind per fishing boat move, 2 winds per galleon move).
  3. Actions: Engage in trade, combat, or use god cards.
  4. God cards: Each player has three opportunities during the game to play a god card for a special effect.

Actions

Movement

Trading and Fishing

God Cards

Scoring / Victory Conditions

The player who controls the geostrategic center of the ocean and/or accumulates the most wealth and naval power wins the game. Specific victory conditions involve controlling key sea positions and having the strongest combined merchant and military fleet.

Special Rules & Edge Cases

Player Reference

Ship Type Wind Cost Role
Fishing boat 1 wind Resource gathering
Galleon 2 winds Combat and transport

Resources per turn: 6 winds + variable coins

God cards: 3 per game (powerful one-time effects)