Allegiance: War of Factions

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Allegiance: War of Factions is a collectible card game set in a medieval city-state undergoing political turmoil after the death of its king. Players represent competing factions vying for political power. Through card play, players build their faction’s influence, recruit characters, deploy agents, and engage in political and military conflicts to seize control. The player who achieves dominance through political influence wins.

Components

Setup

  1. Each player builds a deck from cards of their chosen faction and neutral cards.
  2. Shuffle decks and draw opening hands.
  3. Set up the shared play area for contested locations.

Turn Structure

Each turn consists of phases for drawing cards, playing characters and locations, taking actions, and resolving conflicts.

Actions

Scoring / Victory Conditions

Players win by accumulating sufficient political influence or by eliminating rival factions’ ability to contest power.

Special Rules & Edge Cases

Player Reference

Turn Flow: Draw → Deploy characters → Take actions → Resolve conflicts → End

Win Condition: Achieve political dominance through accumulated influence.