Alien Frontiers

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Alien Frontiers is a dice-placement, worker-placement game where players colonize an alien planet. Players roll dice (representing ships) and assign them to orbital facilities to gather resources, build new ships, and establish colonies. Territory control bonuses come from placing colonies in regions on the planet. The first player to place all their colonies wins.

Components

Setup

  1. Place board centrally. Each player starts with 3 dice (ships) of their color.
  2. Distribute starting fuel and ore to each player.
  3. Shuffle Alien Tech cards, place as a draw deck.
  4. Place territory bonuses on the planet territories.
  5. Determine starting player.

Turn Structure

  1. Roll Dice: Roll all your ships (dice).
  2. Place Dice: Assign dice to orbital facilities one at a time. Each facility has specific placement requirements.
  3. Resolve Actions: Gain resources, build ships, place colonies, or use special actions.
  4. Check Victory: If you have placed all colonies, you win.

Actions

Orbital Facilities

Facility Dice Required Effect
Solar Converter Any 1 die Gain fuel equal to die value
Lunar Mine Any 1 die Gain ore equal to die value
Orbital Market Any 2 dice Trade fuel for ore or vice versa
Colonist Hub Matching triple Place 1 colony
Colony Ship Straight (sequential) Place 1 colony
Terraforming Station Any die 6 Place 1 colony
Shipyard Matching pair Build 1 new ship (die), pay fuel + ore
Raider’s Outpost Matching pair Steal resources or an Alien Tech card
Alien Artifact Any 1 die Draw Alien Tech card

Alien Tech Cards

Provide ongoing bonuses, one-time effects, or special abilities that modify dice placement rules, resource generation, or colony placement. Only a limited number can be active at once.

Territory Control

When you place a colony, you choose which territory. The player with the most colonies in a territory controls it and gains that territory’s bonus (extra die manipulation, resource generation, etc.).

Scoring / Victory Conditions

The first player to place all of their colonies (typically 8) onto the planet wins immediately. There is no point scoring – it is a race to place all colonies.

Special Rules & Edge Cases

Player Reference

Turn Flow: Roll all ships → Place dice on facilities → Resolve actions → Check for victory

Colony Placement Methods: Colonist Hub (triple), Colony Ship (straight), Terraforming (6)

Resource Uses: Fuel + Ore to build ships; various costs for Alien Tech cards