AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Alaska is a board game published by Ravensburger in 1979 where players compete to retrieve their colored container blocks from a central island and transport them across an ice sheet back to their camp before the spring thaw breaks up the ice. The game plays in two phases: in Winter, players lay hex ice tiles to build paths across the board; in Spring, the ice begins to break and players race to move their containers to safety.
The game consists of two phases:
Players take turns placing hexagonal ice tiles on the board, building a network of ice paths from the central island toward their camps. Tile placement is strategic — players try to create paths favorable to their own containers while blocking opponents.
Players take turns moving their containers across the ice tiles toward their camps. As the thaw progresses, ice tiles are removed from the board, eliminating paths and potentially stranding containers. Players must balance speed with route security.
On your turn during Winter, draw and place an ice tile on the board adjacent to existing tiles, extending the ice sheet.
On your turn during Spring, move one of your containers along connected ice tiles toward your camp. Movement distance may be limited per turn.
After movement, ice tiles may be removed according to thaw rules, breaking connections and creating gaps in the ice sheet.
The first player to move all of their containers from the central island back to their camp wins. If the ice breaks apart and no player can retrieve all containers, the player who has retrieved the most containers (or who has containers closest to their camp) wins.
Game Phases: Winter (lay ice tiles) → Spring (move containers + thaw)
Objective: Retrieve all your containers from the island to your camp before the ice melts.
Key Tension: Build good paths in Winter, race before they disappear in Spring.