Alaric the Goth: Fall of the Western Roman Empire

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Overview

Alaric the Goth: Fall of the Western Roman Empire is a grand-strategic board game published by Strategic Studies Games in 1980. It simulates the Barbarian invasions of the Western Roman Empire during the 4th and 5th centuries A.D. Players can control various barbarian hordes or the declining Roman Empire, maneuvering armies across a map of the late Roman world. The game features area movement mechanics and can be played solitaire.

Components

Setup

  1. Place the game board depicting the Western Roman Empire.
  2. Assign players to factions: Roman Empire and various barbarian tribes (Visigoths, Vandals, Huns, etc.).
  3. Place starting units in their historical positions.
  4. Set initial political and military conditions.
  5. Determine turn order.

Turn Structure

Each turn represents a period of several years:

  1. Political phase: Resolve internal Roman politics, barbarian tribal events, and diplomatic interactions.
  2. Movement phase: Move armies using area-to-area movement across the map.
  3. Combat phase: Resolve battles when armies occupy contested areas.
  4. Settlement phase: Barbarian tribes may settle in conquered territories; Romans may cede or reclaim provinces.

Actions

Area Movement

Combat

Diplomacy and Politics

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Faction Role Goal
Roman Empire Defender Maintain control of provinces
Visigoths (Alaric) Invader Capture territory, sack Rome
Vandals Invader Conquer North Africa, raid
Huns Invader Devastate and extract tribute
Other tribes Invader Carve out kingdoms