Overview
Aku Ankka is a Finnish trivia board game produced in cooperation with the Aku Ankka (Donald Duck) comics magazine. Players test their knowledge of Duckburg and its inhabitants while navigating a game board, visiting locations, and ultimately racing to capture the Number One Dime and return it to the Money Bin.
Components
Game board (depicting Duckburg locations)
Player tokens
Trivia question cards (covering Duckburg knowledge)
Number One Dime token
Location markers
Action point tracker
Setup
Place the game board in the center of the table.
Each player selects a token and places it at the starting position.
Shuffle trivia question cards and place them in a draw pile.
Place the Number One Dime on its designated space.
Determine first player.
Turn Structure
On each turn, a player receives 5 action points which can be spent on:
Moving — Spend action points to move across the board.
Answering trivia questions — Answer questions about Duckburg to earn rewards or progress.
Using special actions — Spend action points on other available options as the board allows.
Actions
Movement
Each action point spent allows movement to an adjacent space.
Players must navigate the board to visit required locations.
Trivia Questions
Players answer trivia questions related to the Donald Duck / Duckburg universe.
Correct answers may earn extra action points, rewards, or progress toward objectives.
Visiting Locations
Each player must visit all of their designated locations on the board.
Visiting a location may require answering a trivia question or spending action points.
Capturing the Number One Dime
After visiting all required locations, a player may attempt to capture the Number One Dime from another player or its starting location.
Once captured, the player must return to the Money Bin with the dime.
Scoring / Victory Conditions
The winner is the first player to:
Visit all their designated locations on the board,
Capture the Number One Dime,
Return the Number One Dime to Scrooge McDuck’s Money Bin.
Special Rules & Edge Cases
Finnish language: The game is produced in Finnish for the Finnish market, tied to the popular Aku Ankka comics magazine.
5 action points per turn: Players must strategically allocate their limited action points between movement, answering questions, and other actions.
Dime theft: The Number One Dime can potentially be taken from another player, creating a chase element.
Player Reference
Action
Cost
Effect
Move
1 AP per space
Navigate the board
Answer trivia
Varies
Correct answers earn rewards
Visit location
Varies
Mark off required locations
Capture Dime
Varies
Take the Number One Dime
Win
—
Visit all locations + return Dime to Money Bin