AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Akropolis is a tile-laying city-building game set in ancient Greece. Players are architects constructing cities by drafting tiles from a shared construction site. Each tile consists of 3 hexes featuring districts, plazas, or quarries. Points are earned by placing districts that meet specific placement conditions and multiplying their value with matching plazas. Building higher earns more points per district. The player with the most victory points wins.
Longer game variant: For 2 players, use all tiles (19 stacks); for 3 players, use all tiles (15 stacks).
Starting with the Chief Architect, players take turns clockwise. Each turn has two mandatory steps:
Play continues until there is only 1 tile left in the Construction Site and all stacks are used.
Level 1 placement: The tile must border at least one existing tile along an edge.
Higher level placement: The tile must rest on top of 3 hexes (no empty spaces beneath) and must cover hexes from at least 2 different tiles.
Note: A hex covered by another tile no longer counts.
Quarries: Do not score points. When covered by another tile, the player gains 1 Stone from the reserve.
Plazas (5 colors): Multiply the value of matching-color districts. Stars on plazas are cumulative. Plazas on higher levels do NOT earn extra points (unlike districts).
Districts (5 types): Score points based on placement conditions and construction height.
| District | Placement Condition |
|---|---|
| Houses (blue) | Only the largest group of adjacent Houses scores |
| Markets (red) | Must not be adjacent to any other Market |
| Barracks (gray) | Must be on the edge of the city |
| Temples (purple) | Must be completely surrounded by other hexes |
| Gardens (green) | No placement condition |
A district’s value equals its construction height (level 1 = 1 point, level 2 = 2 points, level 3 = 3 points, etc.).
When only 1 tile remains in the Construction Site:
For each district type:
Add 1 VP per Stone remaining in supply.
Winner: Highest total VP. Tiebreaker: most Stones.
If your largest Housing group has 5 houses on level 1 and 2 on level 2: total value = 5x1 + 2x2 = 9. With 3 Housing Plaza stars: 9 x 3 = 27 points.
Each variant adds a bonus condition that doubles a district’s points if met (original conditions still apply):
| District | Bonus Condition for Doubled Points |
|---|---|
| Houses | Largest group value is 10 or more |
| Markets | Adjacent to a Market Plaza |
| Barracks | Has 3 or 4 empty adjacent spaces |
| Temples | Built on a higher level |
| Gardens | Adjacent to a lake (empty space completely surrounded) |
Turn: Take a tile (pay Stones) → Place tile in city.
Scoring per type: (Sum of qualifying district values) x (Sum of matching Plaza stars) + 1 VP per remaining Stone.
| Stone Cost | Position in Line |
|---|---|
| 0 | 1st tile |
| 1 | 2nd tile |
| 2 | 3rd tile |
| 3 | 4th tile |
| etc. | etc. |