Airlines Europe

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Airlines Europe is an investment and route-building game set in the dawn of European passenger aviation. Players compete as investors buying route licenses for various airlines and collecting shares, aiming to hold majority stakes in the most valuable airlines when scoring rounds occur. The player with the most victory points after three scorings wins.

Components

Setup

  1. Remove airlines based on player count: 5 players – none; 4 players – Air Amigos (yellow); 3 players – yellow + violet; 2 players – yellow + blue + violet.
  2. Place game board centrally. Place one company marker on each participating airline’s home airport and one on the scoring track at the airline’s starting color space.
  3. Place bonus connecting markers for the four smallest airlines (orange, green, gray, white) on their target cities.
  4. Sort airplanes by color as supply.
  5. Place victory tokens beside the board.
  6. Choose a starting player who takes 1 VP; clockwise, each subsequent player takes 1 more VP than the previous (e.g., in 3 players: 1, 2, 3). Keep VP tokens face down and secret.
  7. Bank: count out 30 million Euros per player total. Each player takes 8 million. Remove surplus cash from game if fewer than 5 players.
  8. Place 20 Air ABACUS shares face down as a supply.
  9. Remove 3 scoring cards from the share deck and set aside.
  10. Shuffle all remaining share cards to form the share deck. Deal 5 face up to the stock market on the board. Deal 8 to each player as a secret hand.
  11. Each player selects 2 shares from different airlines from hand, places them face down, then all reveal simultaneously – these form initial portfolios.
  12. Build the share supply deck: take 10 cards from the deck, add 1 scoring card, shuffle (11 cards, bottom of supply). Set aside ~1/4 of remaining deck. Place a scoring card in the middle of the remaining stack, place the 3rd scoring card on top, then place the set-aside 1/4 on the very top.

Turn Structure

Players take turns clockwise. On each turn, the active player chooses exactly one of four actions:

A player may not select an action they cannot complete (exception: action D during bank bankruptcy).

Actions

A) Buy One or Two Route Licenses and Take a Share Card

B) Play Share Cards and Take Dividend

C) Acquire Air ABACUS Shares

D) Take Cash

Bank Bankruptcy (Special)

If the bank cannot pay: all players with more than 8 million reduce to 8 million, returning excess. Remove stock market cards, draw 5 new ones. Then the active player takes their cash.

Scoring / Victory Conditions

Triggering Scoring

When a scoring card is drawn from the supply deck, give it to the left neighbor. Before scoring:

Scoring Airlines

For each airline (starting from the most advanced on the scoring track):

Air ABACUS Scoring

Scoring Distribution
1st 4-2-1-0
2nd 8-4-2-1-0
3rd 16-8-4-2-1

Game End

The game ends immediately after the 3rd scoring. Highest VP total wins. Tiebreaker: most Air ABACUS shares. If still tied, shared victory.

If all airlines are blocked (no valid routes available), the game ends prematurely with one final scoring.

Special Rules & Edge Cases

Player Reference

Action Effect
A: Buy Routes Pay cost, place airplane, advance marker. Take 1 share.
B: Play Shares Add shares to portfolio. Earn 2M per share.
C: Air ABACUS Discard 1 share → 1 ABACUS; or 3 shares → 2 ABACUS.
D: Take Cash Take 8 million Euros.

Player Count Adjustments:

Players Airlines Removed
5 None
4 Yellow
3 Yellow, Violet
2 Yellow, Blue, Violet