Agricola

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Agricola

Overview

Set in 17th century Europe, players are farmers developing their homesteads. Over 14 rounds, players place family members as workers on action spaces to collect resources, build rooms, plow fields, plant crops, raise animals, and expand their families. Each action space can only be used once per round, creating competition for key actions. After rounds 4, 7, 9, 11, 13, and 14, harvests occur requiring players to feed their families. The player with the most points at the end wins.

Components

Setup

  1. Place the 3 game boards in the center. Reveal round cards 1-14 in order.
  2. Each player takes a farmyard board, 2 family members (placed on the farmyard), fences, and stables.
  3. Place resources and animals in the general supply.
  4. Deal 7 Occupation cards and 7 Minor Improvement cards to each player (in the full game; skip in Family game).
  5. Place Major Improvement cards on the Major Improvements board.
  6. Starting player takes the starting player token.

Turn Structure

Each round follows these phases:

1. Replenish Phase

Add resources to accumulating action spaces. Reveal the next Round card.

2. Work Phase

Starting with the starting player, each player places one family member on an unoccupied action space and takes that action. Continue clockwise until all family members are placed.

3. Return Home Phase

All family members return to farmyards.

4. Harvest (after rounds 4, 7, 9, 11, 13, 14)

Three sub-phases:

Actions

Resource Actions (accumulating)

Farm Actions

Building Actions

Family Actions

Other Actions

Scoring / Victory Conditions

At game end, score each category:

Category -1 pt 1 pt 2 pts 3 pts 4 pts
Fields 0-1 2 3 4 5+
Pastures 0 1 2 3 4+
Grain 0 1-3 4-5 6-7 8+
Vegetables 0 1 2 3 4+
Sheep 0 1-3 4-5 6-7 8+
Wild Boar 0 1-2 3-4 5-6 7+
Cattle 0 1 2-3 4-5 6+

Additional scoring:

Highest total wins.

Special Rules & Edge Cases

Player Reference

Harvest Schedule

Harvests occur after rounds: 4, 7, 9, 11, 13, 14

Harvest Steps

  1. Harvest fields (take 1 grain/vegetable from each sown field)
  2. Feed family (2 food per member, 1 per newborn)
  3. Breed animals (2+ of a type = +1 of that type)

Feeding Requirements

Key Conversions (with appropriate improvements)