Agricola Express

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Agricola Express

Overview

A dice-based adaptation of Agricola where players compete to build the best farms by selecting combinations from dice rolls. The game spans 6 rounds across 3 harvests, with scoring after each harvest. Players roll 13 custom dice and select combinations to improve their farms by building rooms, upgrading houses, planting fields, fencing pastures, tending crops and livestock, and growing families.

Components

Setup

  1. Give each player a score sheet. Mark starting resources: Wood House, 2 Food, 1 Reed, 1 Wood, 1 Brick, 1 Stone.
  2. Gather all 13 dice.
  3. Start player: most recent Agricola player/winner.

Turn Structure

Game Structure

Each Round

Players take turns clockwise from start player, using actions. Each player starts with 2 actions (family members). Each baby gained adds +1 action immediately.

Each Action

On your turn, either:

  1. Reuse the unused dice from the previous player’s roll, OR
  2. Gather and roll all 13 dice fresh.

Then optionally use one acquired occupation’s power. Finally, choose dice to use for your action.

Actions

Farm Actions (using Farm dice)

Resource Collection (using Resource dice)

Take resources shown on dice faces.

Produce Actions (using Produce dice)

Gain food, grain, or vegetables as shown.

Animal Actions (using Animal dice)

Gain sheep, boar, or cattle as shown.

Occupations (using Occupation die)

Acquire an occupation that grants a permanent power to manipulate dice on future turns.

Improvements (using Improvement die)

Build a farm improvement for permanent bonuses (e.g., Oven converts grain to food).

Family Growth

Requires a House face on a Farm die + an empty room. Gain a baby = +1 action per round.

Scoring / Victory Conditions

Score after each harvest. At game end, total all 3 harvest scores.

Scoring Categories

Same as base Agricola:

Feeding at Harvest

Each family member requires 2 food. Unfed members = Begging cards.

Highest total across all 3 harvests wins.

Special Rules & Edge Cases

Player Reference

Game Structure

| Harvest | Rounds | Cumulative | |———|——–|———–| | 1 | 3 | Rounds 1-3 | | 2 | 2 | Rounds 4-5 | | 3 | 1 | Round 6 |

Dice Summary

| Dice | Count | Color | |——|——-|——-| | Farm | 2 | Orange | | Occupation | 1 | Yellow | | Improvement | 1 | Red | | Produce | 3 | Green | | Resource | 3 | Beige | | Animal | 3 | Brown |

Starting Resources

Wood House, 2 Food, 1 each of Reed/Wood/Brick/Stone