Agincourt

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Overview

Agincourt: The Triumph of Archery over Armor is a hex-and-counter wargame published by SPI in 1978 as part of the “120 Series” (120 counters, playable in about 120 minutes). It simulates the famous Battle of Agincourt on October 25, 1415, where English longbowmen devastated the heavily armored French forces. Each turn represents approximately one minute of battle time.

Components

Setup

  1. Place the map between the two players.
  2. One player controls the English forces, the other controls the French.
  3. Deploy units on their starting hexes as indicated in the scenario setup.
  4. Place terrain markers as required.

Turn Structure

Each turn (approximately 1 minute of battle time) consists of:

  1. First player movement phase: Move units according to their movement allowances.
  2. Archery fire phase: The opposing player may conduct archery fire against moving or stationary units within range.
  3. Morale check phase: Check morale for affected units.
  4. Melee combat phase: Resolve close combat between adjacent units using the 20-sided die.
  5. Second player phase: Repeat for the other player.

Actions

Movement

Archery Fire

Melee Combat

Morale

Scoring / Victory Conditions

Victory is determined by the scenario’s specific conditions, typically involving the destruction or routing of enemy forces, control of key terrain hexes, or achieving specific historical objectives within the time limit.

Special Rules & Edge Cases

Player Reference

Unit Type Range Notes
English archers 6 hexes 6 arrows per impulse; doubled defense with stakes
French archers 3 hexes Shorter range than English
Men-at-arms Melee only Resolved with d20 on CRT

Turn flow: Move → Archery → Morale → Melee → Switch players

Die type: 20-sided die for combat resolution