Aggravation

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Aggravation

Overview

Aggravation is a classic marble race board game for 2 to 6 players. Each player races four marbles around the board from their base to their home, attempting to be the first to get all four marbles safely home. Players can “aggravate” opponents by landing on their marbles and sending them back to their base. The game combines dice-rolling luck with tactical decisions about which marble to move and when to use shortcuts.

Components

Setup

Each player selects a color and places their four marbles in the matching colored base area. Players roll the die to determine turn order; the highest roll goes first. Play proceeds clockwise.

Turn Structure

On each turn, a player:

  1. Rolls the die: Roll one six-sided die.
  2. Moves a marble: Move one marble the number of spaces shown on the die, or bring a marble out of base if a 1 or 6 is rolled.
  3. Bonus roll: If a 6 is rolled, the player takes an additional turn after completing their move.

Actions

Getting Marbles Out of Base

Movement

Aggravating Opponents

Star Spaces (Shortcuts)

Entering Home

Scoring / Victory Conditions

The first player to move all four of their marbles from their base into their four home spaces wins the game. Each marble must enter home by exact die roll.

Special Rules & Edge Cases

Player Reference

Key Rolls

| Die Roll | Effect | |———-|——–| | 1 | Move a marble out of base OR move 1 space | | 2-5 | Move a marble that many spaces | | 6 | Move a marble out of base OR move 6 spaces, then roll again |

Board Zones

| Zone | Safe? | Notes | |——|——-|——-| | Base | Yes | Starting area; marbles return here when aggravated | | Main Path | No | Clockwise movement around the board | | Star Spaces | No | Shortcut ring; enter by exact count | | Center Space | No | Super shortcut; enter/exit with a roll of 1 | | Home Row | Yes | Final destination; enter by exact count only |