Age of Renaissance

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Age of Renaissance

Overview

A strategic board game of trade, exploration, and cultural development set in Renaissance Europe. Players represent major European powers competing to advance their civilizations through trade, expansion, and acquiring advances (civilization cards). The game builds on the mechanics of the original Civilization game, with commodity trading, calamity management, and technological advancement as core systems. Players must balance military expansion, economic development, and cultural progress.

Components

Setup

Players choose nations and place starting tokens in their home provinces. Distribute starting resources and history card decks. Place advance cards by category where accessible.

Turn Structure

Each turn (epoch) follows this sequence:

  1. Revenue Collection: Earn income from controlled provinces and cities.
  2. Expansion: Grow population and expand into new territories.
  3. Trade Card Collection: Draw commodity cards based on cities.
  4. Trade Session: Exchange commodity cards with other players.
  5. Calamity Resolution: Resolve any calamity cards.
  6. Purchase Advances: Spend commodity sets and cash for advance cards.
  7. End of Turn: Check victory conditions and advance the epoch marker.

Actions

Trade

Expansion

Advances

Scoring / Victory Conditions

The game runs for a set number of epochs. Victory is determined by total advancement score, combining:

Highest total wins.

Special Rules & Edge Cases

Player Reference

Turn Sequence

  1. Revenue Collection
  2. Expansion
  3. Trade Card Collection
  4. Trade Session
  5. Calamity Resolution
  6. Purchase Advances
  7. End of Turn

Advance Card Types

Three categories of advances, each providing different types of benefits and contributing to different aspects of civilization progress.