Age of Industry

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Age of Industry

Overview

Age of Industry is a strategic economic board game designed by Martin Wallace and published by Treefrog Games in 2010. It is a streamlined redesign of Brass, focusing on the railway era of industrialization. Players compete to build the most profitable network of industries, factories, and transportation routes. The game features a double-sided board (Germany and New England), hand management with flexible location cards, and a core loop of building industries, shipping goods, and flipping tiles for profit.

Components

Setup

Choose a board side (Germany or New England). Shuffle the card deck and deal each player a starting hand. Players begin with no cash but may take loans freely. Place resource cubes on the board according to setup rules. Set the market demand track to its starting position.

Turn Structure

Players take turns in sequence. On each turn, a player plays cards from their hand to take actions. The game plays through a single era (the railway era — unlike Brass, there is no canal period).

Each turn:

  1. Play a card to take an action
  2. Resolve the action
  3. Draw a replacement card (or draft from available cards via open drafting)

Actions

Build Industry

Build Railroad

Sell/Ship Goods

Take a Loan

Develop

Scoring / Victory Conditions

At the end of the game, players score:

The player with the highest total score wins.

Special Rules & Edge Cases

Player Reference

Industry Types

| Industry | Flips When | Notes | |———-|———–|——-| | Factory | Goods shipped to port/market | Core income generator | | Cotton Mill | Goods shipped to port/market | Similar to factory | | Port | Goods shipped to it | Enables shipping | | Coal Mine | All coal cubes used | Shared resource | | Iron Works | All iron cubes used | Shared resource |

Key Differences from Brass

| Feature | Brass | Age of Industry | |———|——-|—————-| | Eras | Canal + Rail | Rail only | | Cards | City-specific | Region-coded (more flexible) | | Maps | Lancashire | Germany / New England (double-sided) | | Complexity | Higher | Streamlined |

Turn Summary

  1. Play a card
  2. Take an action (Build, Ship, Develop, or Sell)
  3. Draw a new card
  4. (Free action: Take loans as needed)