Age of Discovery

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Age of Discovery

Overview

Age of Discovery is a resource-allocation strategy card game designed by Alfred Viktor Schulz and published by Phalanx Games. Players take on the role of merchants and patrons during the Age of Exploration, purchasing ships and assigning them to famous expeditions (like those of Columbus and Magellan) or temporary trade contracts. The game combines card management with strategic timing decisions about when to commit ships to long-term expeditions versus short-term trade profits.

Components

Setup

  1. Place the 12 expedition cards in the center of the table, each assigned a number (3-8) and a color.
  2. Stack the trade contract cards and reveal the top 4 face-up.
  3. Create the shipyard: arrange 5 stacks of ship cards with 2 rows of 5 ships (a purchase row and a filling row).
  4. Each player receives wooden cubes, 6 coins, and places a cube on the scoring and trade contract tracks.
  5. Each player receives special action cards, secret mission cards, and one flagship card.

Turn Structure

On each turn, a player selects two of the following four available actions:

  1. Take Two Coins: Draw 2 coins from the bank.
  2. Trade Contract: Purchase 1 face-up or unrevealed trade contract card (costs 1 coin).
  3. Purchase Ships: Buy ships from the bottom (purchase) row of the shipyard. The filling row replenishes the purchase row.
  4. Send Ships: Deploy ships to expeditions or trade contracts.

A player may choose the same action twice.

Actions

Purchasing Ships

Trade Contracts

Expeditions

Special Actions

Scoring / Victory Conditions

The game includes two scoring phases (First Scoring and Final Scoring), triggered when corresponding cards are drawn from the shipyard. Victory points are awarded based on:

The player with the most victory points after final scoring wins.

Special Rules & Edge Cases

Player Reference

Available Actions (choose 2 per turn)

| Action | Cost | Effect | |——–|——|——–| | Take Two Coins | Free | Gain 2 coins | | Trade Contract | 1 coin | Buy a contract card | | Purchase Ships | Varies | Buy ships from shipyard | | Send Ships | Varies | Deploy ships to expeditions or contracts |

Trade Contract Duration

| Duration | Reward | Ship Availability | |———-|——–|——————-| | 1 turn | Low | Returned quickly | | 2 turns | Medium | Moderate commitment | | 3 turns | High | Longest temporary commitment |

Expedition Values

Expedition cards are numbered 3-8, with higher numbers providing more victory points but potentially requiring more ships to dominate.