After the Holocaust

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

After the Holocaust: The Nuclear Devastation of America — Recovery and Reunification is a hypothetical-simulation wargame published by SPI in 1977 as part of the “Power Politics” series. It simulates the economic, military, and political struggle that might follow the devastation and political dissolution of the United States after a nuclear war. Players control factions competing to rebuild and dominate post-apocalyptic America through resource management, military force, and political maneuvering.

Components

Setup

  1. Place the map board between the players.
  2. Each player selects a faction and takes control of designated areas.
  3. Distribute starting military units, labor points, and resources according to the scenario.
  4. Place production markers on controlled areas.
  5. Determine first player.

Turn Structure

The game lasts 10 turns (unless using the optional domination rule). Each turn consists of:

  1. Production phase: Generate agricultural, mineral, and fuel resources from controlled areas.
  2. Economic phase: Allocate labor, manage mechanization, conduct trade, and handle transportation and taxation.
  3. Consumer goods phase: Produce consumer goods to maintain the social state of your population.
  4. Military phase: Build armies, recruit units, and maintain existing forces.
  5. Combat phase: Attack other players’ territories using military units.
  6. Political phase: Manage taxation, social state, and civilian morale.

Actions

Resource Production

Trade and Transportation

Military Operations

Social State Management

Scoring / Victory Conditions

After 10 turns, each player calculates victory points:

  1. Raw Victory Points = Number of controlled areas x Social State
  2. Adjusted Victory Points = Raw VP - [(Military units + Unemployed labor points) x Social State] - (Starving Labor Points x Social State x 3)
  3. The player with the highest Adjusted Victory Point Total wins.

Optional rule: Instead of a 10-turn limit, play continues until one player completely dominates all others.

Special Rules & Edge Cases

Player Reference

Resource Use
Agricultural Feed population; avoid starvation penalties
Mineral Build infrastructure and military
Fuel Power transportation and mechanization
Labor Workforce for all production; unemployment reduces VP
Consumer goods Maintain social state

VP formula: (Areas x Social State) - (Military + Unemployed) x Social State - (Starving x Social State x 3)