Afrika Korps

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Afrika Korps

Overview

A classic two-player wargame simulating the Western Desert Campaign in North Africa during World War II. One player commands the Axis forces (German and Italian) and the other the Allied forces (British, Australian, New Zealand, Indian, South African). The game covers approximately 700 miles between El Agheila and El Alamein. Players alternate turns moving units and conducting combat, with the Axis attempting to capture key objectives while the Allies defend and counterattack.

Components

Setup

Units enter the board according to the historical Order of Battle schedule. The Axis player begins with forces entering from the German Home Base (W3), and the Allied player deploys from the Allied Home Base (J62). Units arrive on specific turns as listed in the scenario setup.

Turn Structure

Each game turn represents half a month. The Axis player moves first, then the Allied player. Each turn:

  1. Movement Phase: Move units up to their movement factor.
  2. Combat Phase: Resolve attacks against adjacent enemy units.

Actions

Movement

Combat

Scoring / Victory Conditions

The Axis player wins by capturing both fortress cities (Tobruk and Bengasi) and advancing to El Alamein, or by achieving specific territorial objectives. The Allied player wins by preventing these objectives or by driving the Axis back to El Agheila.

Special Rules & Edge Cases

Player Reference

Unit Types

| Type | Symbol | |——|——–| | Infantry | Rectangle | | Armor | Oval | | Artillery | Various |

Unit Sizes

| Symbol | Size | |——–|——| | XXX | Army Group | | XX | Division | | X | Brigade | | III | Regiment | | II | Battalion |

Key Locations