Aether Captains

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Aether Captains

Overview

A solo dice game set in a steampunk world where you captain a zeppelin in aerial combat over the skies of Arkady’s Grand Compact. You must manage your airship’s systems while battling enemy forces. The game features dice allocation mechanics where you assign dice to different ship stations (weapons, engines, repairs) to fight threats and survive encounters.

Components

Setup

Place the ship board in front of you. Set up the initial encounter and prepare the dice pool. Track your starting hull/damage values.

Turn Structure

Each turn:

  1. Roll dice: Roll your available dice pool.
  2. Allocate dice: Assign dice to ship stations (weapons, movement, repairs, etc.).
  3. Resolve actions: Execute each station’s action based on allocated dice.
  4. Enemy phase: Enemies attack and advance.
  5. Check conditions: Determine if game continues.

Actions

Ship Stations

Combat

Damage is dealt based on dice values allocated to weapons. Enemies have health values that must be reduced to zero. Your zeppelin takes damage from enemy attacks, tracked on the hull.

Scoring / Victory Conditions

Win by completing the scenario objective (typically destroying all enemies or surviving a set number of rounds). Lose if your zeppelin’s hull is destroyed.

Special Rules & Edge Cases

Player Reference

Turn Sequence

  1. Roll dice
  2. Allocate to stations
  3. Resolve actions
  4. Enemy phase
  5. Check victory/defeat conditions