Aether Captains: Clockwork Cabal

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Aether Captains: Clockwork Cabal

Overview

Aether Captains: Clockwork Cabal is a solo game in the Aether Captains steampunk universe, designed by Todd Sanders. Unlike the base game’s aerial combat focus, Clockwork Cabal is a city exploration game where the player must locate all 6 parts of the mysterious Antikytheria device before time runs out. The game uses a card-based city map that builds as you explore, with dice rolling and resource management mechanics.

New Components

Setup Changes

This is a standalone game within the Aether Captains series, not a traditional expansion requiring the base game. Set up the starting city sector card and place the player pawn on it. Prepare the card decks (City Sector, Location, Player). Set initial values for health, knowledge, and strength on the Player card.

Rule Changes

City Exploration

Locations and Events

Resource Management

Dice Resolution

Victory and Defeat

Special Rules & Edge Cases

Player Reference

Stats

| Stat | Use | |——|—–| | Health | Survival; game ends if depleted | | Knowledge | Intellectual challenges and discoveries | | Strength | Physical challenges and combat | | Items | Special abilities and stat bonuses |

Card Types

| Card Type | Function | |———–|———-| | City Sector | Map tiles forming the explorable city | | Location | Events, challenges, and Antikytheria part discoveries | | Player | Tracks stats and inventory |

Win/Loss Conditions

| Condition | Result | |———–|——–| | Find all 6 Antikytheria parts | Victory | | Health reaches 0 | Defeat | | City deck exhausted without all parts | Defeat |