Adventurer: A Game of Man to Man Brawling in the Far Future is a tactical combat board game published by Yaquinto Publications in 1980. It is a tongue-in-cheek game simulating outer space tavern brawls and spaceship boarding actions in a science fiction setting. The game uses the same mechanics as Swashbuckler (its historical counterpart) adapted to futuristic weaponry and scenarios. Players control individual characters who engage in chaotic close-quarters combat.
Components
Game board(s) depicting sci-fi tavern and spaceship interiors
Character counters or standees
Weapon cards (futuristic weapons and equipment)
Combat resolution charts
Movement templates
Dice
Character sheets
Rules booklet
Setup
Select a scenario (tavern brawl or spaceship boarding).
Place the appropriate game board.
Each player creates or selects a character with attributes and weapons.
Place characters on their starting positions.
Determine initiative order.
Turn Structure
Each turn represents a few seconds of combat:
Planning phase: Each player secretly plans their character’s actions (movement and combat) for the turn.
Movement phase: Characters move simultaneously according to their planned movements.
Combat phase: Resolve all attacks, blocks, and special actions.
Resolution phase: Apply damage, check for knockouts, and resolve environmental effects.
Actions
Movement
Characters can walk, run, jump, dodge, or take cover.
Movement is planned in advance and executed simultaneously.
Furniture, walls, and other obstacles affect movement.
Combat
Characters can punch, kick, throw objects, or use futuristic weapons.
Futuristic weapons include blasters, stun guns, vibro-blades, and improvised weapons (chairs, bottles).
Combat is resolved using the combat charts with dice rolls.
Hit location and damage severity are determined by the combat system.
Special Actions
Flip tables for cover
Throw opponents
Use environmental hazards
Grab weapons from the environment
Scoring / Victory Conditions
Victory conditions depend on the scenario:
Tavern brawl: Last character standing, or the character who incapacitates the most opponents.
Boarding action: Complete the mission objective (capture the bridge, rescue hostages, etc.).
Some scenarios have point-based scoring for style and effectiveness.
Special Rules & Edge Cases
Simultaneous planning: All actions are planned secretly and revealed simultaneously, creating chaos and unexpected outcomes.
Futuristic weapons: Various sci-fi weapons have different ranges, damage, and special effects (stun, disintegrate, etc.).
Environmental interaction: Characters can interact with the environment (throw furniture, use cover, trigger hazards).
Swashbuckler system: Uses the same core system as Swashbuckler but with futuristic weapons and settings.
Humorous tone: The game is intentionally lighthearted and chaotic, emphasizing fun over simulation.
Player Reference
Action
Resolution
Move
Planned secretly, executed simultaneously
Melee
Punch/kick/throw; resolved on combat chart
Ranged
Blasters/stun guns; range and accuracy modifiers
Environmental
Throw furniture, use cover, trigger hazards
Win
Scenario-dependent: last standing, most KOs, or objective