Advanced Third Reich

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Advanced Third Reich

Overview

Advanced Third Reich (A3R) is a grand strategic wargame published by Avalon Hill in 1992, designed by Bruce Harper. It simulates the European and African theatres of World War II at the corps level, with each turn representing three months. A3R is a major redesign of the original Rise and Decline of the Third Reich (1974), incorporating years of player feedback and development. The game features integrated land, naval, and air warfare combined with diplomacy and economic management systems.

Components

Setup

Choose a scenario (ranging from the full war 1939-1945 to shorter scenarios covering specific periods). Place units on the map according to the scenario’s historical starting positions. Set economic production levels and diplomatic status for all nations. Assign starting resources and BRPs (Basic Resource Points) to each major power.

Turn Structure

Each game turn represents one season (3 months) and follows this sequence:

  1. Strategic Warfare Phase: Conduct strategic bombing, submarine warfare, and other strategic operations.
  2. Diplomacy Phase: Attempt to influence neutral nations and manage alliances.
  3. Economic Phase: Calculate income from controlled territories, pay for units, manage BRPs (Basic Resource Points).
  4. Unit Construction Phase: Build new units and replacements using BRPs.
  5. Movement Phase: Move land, air, and naval units.
  6. Combat Phase: Resolve ground, air, and naval battles.
  7. Exploitation Phase: Armored and mechanized units may move and attack again.
  8. Redeployment Phase: Strategic redeployment of units.

Actions

Diplomacy

Economics (BRP System)

Land Warfare

Air Warfare

Scoring / Victory Conditions

Victory is determined by controlling key objectives:

Special Rules & Edge Cases

Player Reference

Major Powers

| Power | Side | Starting BRPs | |——-|——|—————| | Germany | Axis | High | | Italy | Axis | Moderate | | Great Britain | Allied | Moderate | | France | Allied | Moderate (until fall) | | Soviet Union | Allied | High (enters later) | | United States | Allied | Very High (enters later) |

Turn Phase Summary

  1. Strategic Warfare
  2. Diplomacy
  3. Economics
  4. Unit Construction
  5. Movement
  6. Combat
  7. Exploitation
  8. Redeployment

Key Concepts

| Concept | Description | |———|————| | BRPs | Basic Resource Points — economic currency for all actions | | Exploitation | Second movement/combat phase for armor/mech units | | CRT | Combat Results Table — odds-based combat resolution | | Strategic Bombing | Reduces enemy BRP income |