Advanced Squad Leader: Starter Kit #3

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Advanced Squad Leader: Starter Kit #3

Overview

Advanced Squad Leader: Starter Kit #3 is the concluding entry in Multi-Man Publishing’s introductory ASL trilogy. Building on the infantry (SK#1) and ordnance/guns (SK#2) foundations, this kit introduces armored fighting vehicles (AFVs) — tanks, armored cars, and other vehicles. It includes a comprehensive 28-page rulebook and a 12-page Historical Notes reference (ASL Chapter H) for all vehicles and ordnance contained. The kit is self-contained; players need not own SK#1 or SK#2 to play.

Components

Setup

Choose a scenario. Each scenario specifies map boards, forces, setup areas, victory conditions, and special rules. Place counters per the scenario instructions. One player controls the Axis, the other the Allies. Not all scenarios use vehicles; one is infantry-only, allowing gradual introduction of vehicle rules.

Turn Structure

The standard ASL turn sequence applies (same as SK#1 and SK#2):

  1. Rally Phase: Rally broken units; repair malfunctioned weapons; start/restart vehicle engines.
  2. Prep Fire Phase: Stationary units fire.
  3. Movement Phase: Move infantry and vehicles.
  4. Defensive Fire Phase: Non-moving player fires at moving units.
  5. Advancing Fire Phase: Units that moved fire at reduced effectiveness.
  6. Rout Phase: Broken units rout away from enemy.
  7. Advance Phase: Advance one hex; possible close combat entry.
  8. Close Combat Phase: Resolve close combat.

Actions

Vehicle Movement

Vehicle Combat

Anti-Tank Combat

Combined Arms

Scoring / Victory Conditions

Victory conditions are scenario-specific and typically involve:

Scenarios cover actions in Crete 1941, Hungary 1944, Lithuania 1941, Sicily 1943, Arnhem 1944, Soviet Union 1943-44, and France 1944.

Special Rules & Edge Cases

Player Reference

Vehicle Combat Sequence

  1. Declare target and firing unit
  2. Determine range and modifiers
  3. Roll To Hit (modified by range, target size, motion, terrain)
  4. If hit: Roll To Kill (compare penetration vs. armor)
  5. Results: Destroyed, Immobilized, Shock, or No Effect

Armor Facing

| Facing | Armor Value | Vulnerability | |——–|————|—————| | Front | Highest | Least vulnerable | | Side | Medium | Moderate | | Rear | Lowest | Most vulnerable | | Turret | Varies | Can fire in any direction (turreted only) |

Key Vehicle Types

| Nation | Notable Vehicles | |——–|—————–| | Germany | Tiger, Panther, PzKpfw IV, armored cars | | USA | Sherman variants | | Soviet Union | T-34 variants, lend-lease Shermans | | Britain | Sherman, Stuart | | Italy | Light/medium tanks |