Admirals

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Admirals

Overview

A naval strategy board game where players command fleets of warships competing for control of sea territories. Players maneuver their ships, engage in naval combat, and attempt to achieve strategic objectives. The game combines fleet management with tactical combat on a hex-based ocean map.

Components

Setup

Each player selects a fleet and places ships in their designated starting positions. Control markers are placed on contested territories. Draw any starting cards or resources.

Turn Structure

Players take turns in sequence. Each turn typically involves:

  1. Movement Phase: Move ships according to their movement values.
  2. Combat Phase: Resolve battles between opposing ships in the same hex.
  3. Control Phase: Claim territories where you have uncontested presence.

Actions

Movement

Ships move across hex spaces up to their movement allowance. Different ship types have different speeds and capabilities.

When opposing ships occupy the same space, combat occurs. Combat resolution uses the ships’ attack and defense values compared against each other, with dice determining outcomes.

Territory Control

Players gain points or resources by controlling key sea territories and ports.

Scoring / Victory Conditions

The player who controls the most territories or achieves the designated victory conditions (varies by scenario) wins the game.

Special Rules & Edge Cases

Player Reference

Ship Types

Ships vary by attack strength, defense strength, and movement speed. Refer to the ship reference chart for exact values.