Overview
Adji-boto (“pebble boat”) is a traditional mancala game played by the Saramaccan people of the upper Saramacca River in Suriname. Two players take turns sowing stones from holes on a 2x5 board, capturing stones when certain conditions are met. The game combines strategic sowing with a distinctive capture mechanic based on odd-number patterns (1, 3, or 5 stones).
Components
- 1 wooden board (adji-bangi, “pebble stool”) with 2 rows of 5 holes (10 holes total)
- 2 store holes (boto, “boat”), one at each player’s right side
- 100 stones (adji, “pebbles”) — 10 per hole at the start
Setup
- Place the board between the two players so each controls the row of 5 holes nearest to them.
- Place exactly 10 stones in each of the 10 playing holes (100 stones total).
- Each player’s store (boto) is to their right, initially empty.
- Determine first player.
Turn Structure
On each turn, a player:
- Picks up all stones from one of their own holes, except one stone which remains in the hole.
- Sows the picked-up stones one by one into consecutive holes in an anti-clockwise (counterclockwise) direction.
- Checks for captures at the hole preceding the last-sown stone (see Capture rules).
Actions
Sowing
- Select a hole from your own row that contains at least 2 stones.
- Leave 1 stone in the selected hole.
- Distribute the remaining stones one at a time into consecutive holes, moving anti-clockwise.
- Stones are placed in all holes encountered, including the opponent’s holes, but skipping both stores (botos).
Capture
After sowing, check the hole(s) immediately following the last-sown stone:
- If the hole after the last-sown stone (and continuing in a chain) contains exactly 1, 3, or 5 stones, those stones are captured.
- Captures continue in sequence: if the next hole in the chain also contains 1, 3, or 5 stones, it is also captured, and so on, until a hole is reached that does not contain 1, 3, or 5 stones.
- Captured stones are placed in the capturing player’s boto (store).
Movement Restrictions
- First 10 moves: All 10 playing holes must be played before any hole can be played a second time. This ensures every hole is activated early in the game.
- A player may only sow from a hole that contains at least 2 stones (since 1 must remain).
- A player may not pass unless they have no legal move available.
Scoring / Victory Conditions
The game ends when neither player can make a legal move (no hole on either side contains 2 or more stones). Each player counts the stones in their boto. The player with more captured stones wins.
Special Rules & Edge Cases
- Mandatory opening moves: During the first 10 moves of the game, each of the 10 holes must be played exactly once before any hole is replayed.
- Remaining stone: When sowing, exactly 1 stone always remains in the chosen hole — this is not optional.
- Chain captures: Captures extend as a continuous chain from the hole after the last-sown stone. The chain breaks as soon as a hole contains a number other than 1, 3, or 5.
- No passing: A player must make a move if any legal move exists.
- Cultural context: Adji-boto is traditionally played by the Saramaccan people during mourning ceremonies, only during daylight hours. Boards are carved only by elderly widowed men.
Player Reference
| Term |
Meaning |
| Adji-bangi |
Game board (“pebble stool”) |
| Boto |
Store/scoring pit (“boat”) |
| Adji |
Stones/pebbles |
| Kaba |
When the last stone ends in a hole |
Turn flow: Pick up stones (leave 1) → Sow anti-clockwise → Capture chains of 1/3/5
Capture numbers: 1, 3, or 5 stones in a chain of consecutive holes after the last sown stone
Win condition: Most stones captured when no legal moves remain