Adji-boto

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Adji-boto (“pebble boat”) is a traditional mancala game played by the Saramaccan people of the upper Saramacca River in Suriname. Two players take turns sowing stones from holes on a 2x5 board, capturing stones when certain conditions are met. The game combines strategic sowing with a distinctive capture mechanic based on odd-number patterns (1, 3, or 5 stones).

Components

Setup

  1. Place the board between the two players so each controls the row of 5 holes nearest to them.
  2. Place exactly 10 stones in each of the 10 playing holes (100 stones total).
  3. Each player’s store (boto) is to their right, initially empty.
  4. Determine first player.

Turn Structure

On each turn, a player:

  1. Picks up all stones from one of their own holes, except one stone which remains in the hole.
  2. Sows the picked-up stones one by one into consecutive holes in an anti-clockwise (counterclockwise) direction.
  3. Checks for captures at the hole preceding the last-sown stone (see Capture rules).

Actions

Sowing

Capture

After sowing, check the hole(s) immediately following the last-sown stone:

Movement Restrictions

Scoring / Victory Conditions

The game ends when neither player can make a legal move (no hole on either side contains 2 or more stones). Each player counts the stones in their boto. The player with more captured stones wins.

Special Rules & Edge Cases

Player Reference

Term Meaning
Adji-bangi Game board (“pebble stool”)
Boto Store/scoring pit (“boat”)
Adji Stones/pebbles
Kaba When the last stone ends in a hole

Turn flow: Pick up stones (leave 1) → Sow anti-clockwise → Capture chains of 1/3/5

Capture numbers: 1, 3, or 5 stones in a chain of consecutive holes after the last sown stone

Win condition: Most stones captured when no legal moves remain