Overview
Adaptoid is an abstract strategy board game for two players. Each game lasts around 20 minutes. An adaptoid is a creature that constantly evolves to adapt itself to its surroundings. To survive, it needs to be fed. Two players confront their armies of adaptoids on a hexagonal board with the aim of eliminating the opponent’s adaptoids. The first player to capture 5 enemy adaptoids wins.
Components
- 1 hexagonal board with 37 circles
- 12 white adaptoids, 12 white legs, and 12 white pincers
- 12 black adaptoids, 12 black legs, and 12 black pincers
- 5 white counters and 5 black counters (for scoring captures)
Setup
- Randomly determine player colors (black or white).
- Position the board in the middle of the table.
- Each player takes all pieces of their color (adaptoids, legs, and pincers).
- Each player positions one adaptoid (without legs or pincers) on the board in the designated starting position. Other initial positions are permitted by mutual agreement.
- The white player plays first.
Turn Structure
On each turn, a player performs the following three steps in order:
- Move (optional): Move one of your adaptoids (see Movement and Capture). This may result in capturing an enemy adaptoid.
- Grow (mandatory): Either create a new adaptoid of your color OR add a leg or pincer to one of your existing adaptoids on the board.
- Starve (mandatory): Remove all enemy adaptoids that are not fed (see Feeding the Adaptoids).
After completing all three steps, the turn passes to the other player.
Actions
Movement and Capture
- An adaptoid can move up to as many free spaces as the number of legs it has, in any direction, not necessarily in a straight line.
- An adaptoid with no legs cannot move.
- An adaptoid cannot pass through an occupied space.
- An adaptoid may end its movement on a space occupied by an enemy adaptoid, triggering a capture:
- The adaptoid with more pincers captures the enemy (removes it from the board).
- If both have the same number of pincers, both are removed from the board.
- An adaptoid with no pincers cannot capture.
- Captured pieces return to the player’s supply and can be reused. Record captures by taking scoring discs of the opponent’s color.
Creating an Adaptoid
- Place a new adaptoid (without legs or pincers) on any empty space adjacent to one of your existing adaptoids.
Adding Legs and Pincers
- Add one leg or one pincer to any of your adaptoids already on the board by inserting it into a free slot.
- An adaptoid can have a maximum of 6 extremities total (legs and pincers combined in any ratio).
Feeding the Adaptoids
- At the end of each turn, check all enemy adaptoids.
- An adaptoid must be surrounded by at least as many free (empty) spaces as the total number of its extremities (legs + pincers).
- Any enemy adaptoid that does not meet this requirement is removed from the board, and the current player scores a capture.
Scoring / Victory Conditions
- The first player to capture at least 5 enemy adaptoids wins the game.
- A player also loses if all of their adaptoids are removed from the board.
- In case of a tie (both conditions met simultaneously), the player who made the last move wins.
Special Rules & Edge Cases
- Super-Adaptoid Variant: Requires a Super-Adaptoid set. Players can configure a custom board before the game by using 37 discs. The board does not need to have a hexagonal distribution. An adaptoid must be surrounded by at least as many free discs as its total number of extremities to survive.
- An adaptoid with no legs at the start of the game cannot move; it must first have legs added to it.
- An adaptoid with no pincers cannot initiate a capture, even if it can reach an enemy space.
- Movement through occupied spaces (friendly or enemy) is not allowed; only the destination space matters for capture.
Player Reference
Turn sequence: Move (optional) -> Grow (mandatory) -> Starve enemy (mandatory)
| Action |
Details |
| Move |
Up to N spaces (N = number of legs), any direction, no passing through occupied spaces |
| Create |
Place new bare adaptoid adjacent to a friendly adaptoid |
| Add part |
Insert 1 leg or 1 pincer into an existing adaptoid (max 6 total parts) |
| Capture (movement) |
Land on enemy; more pincers wins. Equal pincers = both removed. 0 pincers = cannot capture |
| Capture (starvation) |
Enemy adaptoid removed if free adjacent spaces < total extremities |
| Win condition |
First to capture 5 enemy adaptoids, or opponent has no adaptoids left |