Ad Astra

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Ad Astra

Overview

In the far future, humanity has evolved into five factions suited to different planetary environments. As Sol dwindles, players guide factions to explore star systems, colonize planets, build factories, terraform worlds, and trade resources. Actions are driven by a shared planning board where players simultaneously program action cards each round. The game ends when all planets have been explored or a player reaches 50 victory points; the player with the most points wins.

Components

Setup

  1. Each player takes: 11 action cards, 4 starship/colony/factory/terraformer pawns, 1 scoring token, 1 reference card.
  2. Place the 9 stars face up on the table. Sol (white) is the starting system.
  3. Place face-down planets around Sol equal to the number of players. Each player flips one and places a factory on it (no alien planets for starting positions).
  4. Distribute remaining planets face-down around other stars (3-7 per system).
  5. Sort resource cards by type into a face-up resource bank.
  6. Shuffle alien artifact cards face-down (optionally remove the 2 optional cards).
  7. Each player takes 1 resource card of each type (6 cards total).
  8. Place planning board. Use first 12 spaces for 3-4 players; all 15 for 5 players.
  9. Randomly select first player (takes first player token).
  10. All scoring tokens on “0”. Each player places 1 starship in deep space.

Turn Structure

The game is played in rounds, each with two phases:

1. Planning Phase

Starting with the first player, clockwise, each player places 1 action card face-down on any empty planning board space. This repeats until all spaces are filled.

Cards can go on any empty space (no need to fill in order).

2. Action Phase

Reveal cards in order from space 1 onward. For each card:

End of Round

No player may have more than 10 resource cards; discard excess. All players retrieve their used action cards (except scoring cards, which return only when all 3 have been played).

Actions

Production

Owner chooses 1 of the 2 resource types shown on the card (choice applies to all players).

Movement

Owner moves 1 starship first. Then each other player (clockwise) moves 1 starship. Then owner moves all remaining starships.

Movement costs:

From To Cost
Deep space Any planet Free
Planet in system Deep space 1 Energy
Planet to planet (same system) Same system (if on card) 1 Energy
Planet in different system Planet in system on card 2 Energy

When entering a system, the player may secretly view all face-down planets, then either land on a face-up planet or reveal a face-down planet and land there.

Build

Card owner may build any number of items. Other players may build 1 item each (clockwise).

Item Cost Requirement
Colony Water + Food + 1 any Ore Starship on planet OR terraformed planet
Factory Water + Food + Energy Colony already on that planet (colony is removed)
Terraformer Energy + Food Colony, Factory, or Starship on a non-alien planet
Starship Water + Energy + Food + 1 any Ore Placed in deep space

Trade

All players reveal their resource cards. Card owner may:

Other players cannot trade with each other or the bank. After trading, all cards go back to hand.

Scoring

Owner chooses 1 of the 2 scoring elements on the card. All players score for that element. 3-point bonus to the player who scored the most (no bonus if tied). Playing a scoring card makes you the first player.

Scoring cards are set aside after use and only returned when all 3 of a player’s scoring cards have been played.

Element Points Per
Colonies/Factories 1 per colony, 2 per factory
Starships 2 per starship
Terraformers 3 per terraformed planet
Systems 1 per system with your presence
Identical Resources 1 per card discarded (min 2, all same type)
Different Resources 1 per card discarded (2-6, all different types)

Scoring / Victory Conditions

The game ends at the end of a round when either:

The player with the highest score wins.

Points come from: scoring card actions, building on alien planets (colonies +3, factories +6), and terraforming (+4).

Special Rules & Edge Cases

Player Reference

Action Card Types (per player: 11 cards)

Building Costs Quick Reference

Build Water Food Energy Ore (any)
Colony 1 1 - 1
Factory 1 1 1 -
Terraformer - 1 1 -
Starship 1 1 1 1

Key Numbers