Across Suez: The Battle of the Chinese Farm

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Overview

Across Suez: The Battle of the Chinese Farm is an introductory-level hex-and-counter wargame originally published by SPI in 1980 and later republished by Decision Games in 1995. It simulates the operational-level ground combat between Egyptian and Israeli forces at the Battle of the Chinese Farm during the 1973 Arab-Israeli (Yom Kippur) War on October 15, 1973. The Israeli player seeks to establish a bridgehead across the Suez Canal while the Egyptian player tries to block it.

Components

Setup

  1. Unfold the map and place it between the two players.
  2. Sort counters by nationality (Egyptian and Israeli).
  3. Place units on their designated starting hexes as specified in the setup instructions.
  4. The Israeli player sets up first, then the Egyptian player.
  5. Determine first player (typically Israeli, as the attacker).

Turn Structure

The game lasts 7 turns. Each turn follows the standard move-shoot sequence:

  1. First player movement phase: The first player moves their units according to movement allowances and terrain costs.
  2. First player combat phase: The first player resolves attacks using the differential Combat Results Table (CRT).
  3. Second player movement phase: The second player moves their units.
  4. Second player combat phase: The second player resolves attacks.

Actions

Movement

Zones of Control (ZOC)

Combat

Artillery

Scoring / Victory Conditions

The Israeli player wins by establishing a bridgehead across the Suez Canal within the 7 turns. Specific victory conditions involve controlling key hexes on the Egyptian side of the canal. The Egyptian player wins by preventing this. Stringent Israeli victory conditions maintain game balance despite the generally stronger Israeli units.

Special Rules & Edge Cases

Player Reference

Turn Time Special Rules
1 Night Reduced movement, no artillery
2-3 Day Normal rules
4 Night Reduced movement, no artillery
5-6 Day Normal rules
7 Night Reduced movement, no artillery

Turn sequence: Move → Combat → Opponent Moves → Opponent Combat

CRT type: Differential (attacker strength minus defender strength)