Acquire

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Acquire

Overview

Players are real-estate tycoons investing in hotel chains. Each turn, players place building tiles on a grid to found, grow, and merge hotel chains, while buying stock in those chains. When a smaller chain is acquired in a merger, stockholder bonuses are paid to the top shareholders. The player with the most money at game end wins.

Components

Setup

  1. Place the gameboard in the center.
  2. Place building tiles facedown and mix them well.
  3. Choose a banker. Place the 7 headquarters buildings and stock cards in the stock market tray.
  4. Each player receives $6,000: 4x $1,000 + 3x $500 + 5x $100.
  5. Remaining bills sorted by denomination beside the board.
  6. Each player gets a stockholder info card. As a group, choose Classic Mode (bonuses to top 2 stockholders) or Tycoon Mode (bonuses to top 3).
  7. Decide whether money and stocks are open or hidden information.
  8. Determine first player: each player draws a tile and places it on the board. Closest to 1A goes first; play proceeds to the left. Leave these tiles on the board.
  9. Each player draws 6 building tiles (hidden).

Turn Structure

On your turn, perform these three steps in order:

  1. Place a Building Tile on its matching space on the board.
  2. Buy Stocks (optional): Purchase up to 3 stock cards in any active hotel chains.
  3. Draw a Building Tile from the facedown pile.

Actions

1. Place a Building Tile

Choose one tile from your hand and place it on its matching board space. One of four things happens:

Independent Building: Tile is not adjacent to any other tile. Nothing else happens.

Found a Hotel Chain: Tile connects to one or more independent tiles (not part of any chain).

Grow a Hotel Chain: Tile is adjacent to an existing chain. The chain grows by one tile.

Merge Hotel Chains: Tile connects two or more chains. The larger chain survives; smaller chains are acquired.

2. Buy Stocks

Purchase up to 3 stocks in any active hotel chains. May buy multiple stocks in the same chain and/or across different chains. Stock prices are determined by chain name and size per the info card.

Running Out of Money: You cannot sell stock in active chains. No loans allowed. You must wait for a merger payout.

3. Draw a Building Tile

Draw one tile from the facedown pile. At end of turn, you may also discard any unplayable tiles (tiles that would merge two safe chains) and draw replacements. Tiles that would found an 8th chain are NOT unplayable, but cannot be placed until a headquarters is available.

Scoring / Victory Conditions

End-Game Triggers

A player may declare the game over during their turn if:

A player is not required to declare if it is advantageous to continue. After declaring, the player finishes their turn, then the game ends.

Final Scoring

  1. Pay stockholder bonuses for all active hotel chains (as in mergers).
  2. Players sell all stock at current prices. Stock in chains not on the board is worthless.
  3. Player with the most money wins. Ties share victory.

Stockholder Bonuses

Determined by chain name and size on the info card. The primary, secondary, and (in Tycoon Mode) tertiary stockholders receive bonuses.

Single stockholder:

Tie for primary:

Tie for secondary (Tycoon): Add secondary + tertiary, divide by 2 (round up). No tertiary paid.

Tie for tertiary (Tycoon): Split tertiary bonus among tied players (round up).

Special Rules & Edge Cases

Player Reference

Turn Summary

| Step | Action | Required? | |——|——–|———–| | 1 | Place a building tile | Yes | | 2 | Buy up to 3 stocks | Optional | | 3 | Draw a building tile | Yes |

Key Numbers

| Item | Value | |——|——-| | Starting money | $6,000 | | Max stocks per turn | 3 | | Safe chain size | 11+ tiles | | Game-ending chain size | 41+ tiles | | Hotel chains | 7 | | Starting hand | 6 tiles | | Stock cards per chain | 25 | | Trade ratio (merger) | 2 acquired : 1 surviving |

Hotel Chain Tiers (affects stock prices)