Abilene

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Abilene is a board game set in the American West, published by Hexagames in 1983 and later by Schmidt Spiele. Players take on the roles of cowboys herding cattle to the town of Abilene, Kansas. The goal is to bring your healthy cattle to Abilene while avoiding sick cows. Players roll dice to move their cowboys, can capture enemy herds, and engage in dice duels when cowboys meet on the trail.

Components

Setup

  1. Place the game board in the center of the table.
  2. Each player takes cowboy pawns of their chosen color.
  3. Distribute cattle herds to each player’s starting territory — herds include both healthy and sick cows (hidden from other players).
  4. Place starting money as specified.
  5. Determine first player.

Turn Structure

On each turn, a player:

  1. Rolls two dice to determine movement points.
  2. Distributes movement among up to two of their cowboys. Each cowboy receiving movement must use the full number of points assigned and may only change direction once per move.
  3. Resolves any encounters (capture herds or engage in shootouts).

Actions

Movement

Capturing Herds

Dice Duels (Shootouts)

Delivering Cattle

Scoring / Victory Conditions

The game ends when 21 herds have arrived in Abilene. The player with the most money wins.

Special Rules & Edge Cases

Player Reference

Action Details
Roll dice Roll 2d6 for movement points
Move cowboys Split points between up to 2 cowboys; each changes direction at most once
Capture herd Move cowboy onto enemy herd space; may inspect for disease
Dice duel Both roll 1d6; higher wins, loser retreats
Deliver cattle Move herd to Abilene; healthy = profit, sick = cost
Win condition Most money when 21 herds reach Abilene