A Game of Thrones: The Card Game

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Overview

A Game of Thrones: The Card Game (Second Edition) is a Living Card Game where players take control of Great Houses of Westeros, competing for power through military strength, intrigue, and political maneuvering. Players build decks around a chosen House, deploy characters, locations, and attachments, and compete in three types of challenges (Military, Intrigue, Power) to claim 15 power tokens and win the Iron Throne.

Components

Setup

  1. Each player selects a House and its deck (or builds a custom deck).
  2. Each player places their faction card face-up.
  3. Each player selects 7 plot cards to form their plot deck (face-down).
  4. Each player shuffles their draw deck and draws 7 cards.
  5. Each player may set up cards from hand with total printed cost of 8 or less.
  6. Place power/gold tokens in the supply.

Turn Structure

Each game round consists of 7 phases:

1. Plot Phase

2. Draw Phase

3. Marshalling Phase

4. Challenges Phase

5. Dominance Phase

6. Standing Phase

7. Taxation Phase

Actions

Challenge Type Win Effect
Military (sword) Kill defending characters equal to claim value
Intrigue (eye) Defender discards random cards from hand equal to claim
Power (crown) Move power tokens from defender to attacker equal to claim

Card Types

| Type | Description | |——|————-| | Character | Has STR; participates in challenges; has icons for challenge types | | Location | Provides ongoing abilities; does not participate in challenges | | Attachment | Modifies a character (equipment, conditions) | | Event | One-time effect played from hand | | Plot | Revealed each round; sets gold, initiative, claim, and reserve values |

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Phase Order Phase
1 Plot (reveal, initiative, gold)
2 Draw (2 cards)
3 Marshalling (play cards)
4 Challenges (Military, Intrigue, Power)
5 Dominance (standing STR + gold)
6 Standing (ready all)
7 Taxation (return gold, check reserve)
Win Condition 15 Power
Challenge Types Military, Intrigue, Power
Hand Size 7 starting, Reserve limits end-of-round
Setup Budget 8 gold worth of cards