A Few Acres of Snow

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

A Few Acres of Snow is a two-player deck-building war game about the struggle between Britain and France for control of North America in the 17th-18th centuries. Players use cards representing locations and empire resources to settle new territories, wage sieges, raid opponents, and trade for money. Cards cycle through draw deck, hand, and discard pile. The game ends through conquest of key locations, exhaustion of settlement pieces, or accumulated territorial control.

Components

Setup

  1. Each player takes: initial draw deck (dark border), available location cards (light border), available empire cards (light border), wooden pieces.
  2. Place pieces on starting locations (red squares = British villages, red circles = British towns; blue = French).
  3. British starts with 12 money; French starts with 5 money.
  4. Each player shuffles initial draw deck, draws 5 cards.
  5. Neutral empire cards placed face-up beside the board.
  6. British player takes the first turn (1 action only on first turn; 2 actions thereafter).

Turn Structure

  1. Check siege victory (if applicable).
  2. Perform 2 actions (1 on first turn). Same action may be taken twice. Free actions do not count.
  3. Draw up to 5 cards from draw deck. When draw deck is empty, shuffle discard pile to form new deck. You may have more than 5 cards (no discard required).

Actions

Expansion Actions

| Action | Requirements | |——–|————-| | Settle a location | Play: connecting location card + transport card (bateaux/ship/wagon) + settler card (if location requires). Place village cube. Take that location card from available pile. | | Develop a location | Play: location card for a village you control + settler card + 1 money. Replace village cube with town disc. | | Fortify a location | Play: location card + money cost. Place fortification disc. |

Military Actions

| Action | Requirements | |——–|————-| | Besiege a location | Play: connecting location card + transport card + military cards. Place siege marker. | | Reinforce a siege | Play additional military cards to an ongoing siege. | | Raid | Play: Native American card + location card connecting to enemy location. Remove 1 enemy cube. | | Ambush | Play: Native American card. Counter an enemy card that has the ambush-vulnerable symbol. | | Priest/Indian leader | Special card effects for managing Native Americans. |

Economic Actions

| Action | Requirements | |——–|————-| | Take money | Take 1 money from the bank (free action in some cases). | | Merchant | Play: merchant card. Earn money based on card. | | Trader | Play: trader card + fur cards. Earn 2 money per fur card. | | Piracy | French only. Earn money by raiding British trade. |

Card Management Actions

| Action | Requirements | |——–|————-| | Draft empire card | Take 1 card from available empire cards or neutral cards (pay cost if any). Goes to discard pile. | | Discard cards | Remove cards from hand to discard pile (thinning). | | Place in reserve | Set 1 card aside (retrieve later as free action). | | Governor | Special card: remove cards from your deck permanently. | | Intendant | Special card: search through draw deck for a specific card. | | Home Support | Free action: play home support card for its effect. | | Withdraw from siege | Free action: abandon a siege. | | Pass | Do nothing with an action. |

Siege Resolution

Scoring / Victory Conditions

Instant Victory

End Game Triggers

Point Scoring

When the game ends without instant victory, count victory points:

Special Rules & Edge Cases

Player Reference

Symbol Meaning
Bateaux River/lake travel
Wagon Road travel
Ship Sea travel (also siege at coastal locations)
Settler Required for settling marked locations
Fur Worth 2 money when played with Trader
Military 1 strength per symbol in siege
Ambush Card vulnerable to enemy ambush action
Starting Resources British French
Money 12 5
Actions per turn 2 (1 on first turn) 2 (1 on first turn)
Hand size 5 5