AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
A Few Acres of Snow is a two-player deck-building war game about the struggle between Britain and France for control of North America in the 17th-18th centuries. Players use cards representing locations and empire resources to settle new territories, wage sieges, raid opponents, and trade for money. Cards cycle through draw deck, hand, and discard pile. The game ends through conquest of key locations, exhaustion of settlement pieces, or accumulated territorial control.
| Action | Requirements | |——–|————-| | Settle a location | Play: connecting location card + transport card (bateaux/ship/wagon) + settler card (if location requires). Place village cube. Take that location card from available pile. | | Develop a location | Play: location card for a village you control + settler card + 1 money. Replace village cube with town disc. | | Fortify a location | Play: location card + money cost. Place fortification disc. |
| Action | Requirements | |——–|————-| | Besiege a location | Play: connecting location card + transport card + military cards. Place siege marker. | | Reinforce a siege | Play additional military cards to an ongoing siege. | | Raid | Play: Native American card + location card connecting to enemy location. Remove 1 enemy cube. | | Ambush | Play: Native American card. Counter an enemy card that has the ambush-vulnerable symbol. | | Priest/Indian leader | Special card effects for managing Native Americans. |
| Action | Requirements | |——–|————-| | Take money | Take 1 money from the bank (free action in some cases). | | Merchant | Play: merchant card. Earn money based on card. | | Trader | Play: trader card + fur cards. Earn 2 money per fur card. | | Piracy | French only. Earn money by raiding British trade. |
| Action | Requirements | |——–|————-| | Draft empire card | Take 1 card from available empire cards or neutral cards (pay cost if any). Goes to discard pile. | | Discard cards | Remove cards from hand to discard pile (thinning). | | Place in reserve | Set 1 card aside (retrieve later as free action). | | Governor | Special card: remove cards from your deck permanently. | | Intendant | Special card: search through draw deck for a specific card. | | Home Support | Free action: play home support card for its effect. | | Withdraw from siege | Free action: abandon a siege. | | Pass | Do nothing with an action. |
When the game ends without instant victory, count victory points:
| Symbol | Meaning |
|---|---|
| Bateaux | River/lake travel |
| Wagon | Road travel |
| Ship | Sea travel (also siege at coastal locations) |
| Settler | Required for settling marked locations |
| Fur | Worth 2 money when played with Trader |
| Military | 1 strength per symbol in siege |
| Ambush | Card vulnerable to enemy ambush action |
| Starting Resources | British | French |
|---|---|---|
| Money | 12 | 5 |
| Actions per turn | 2 (1 on first turn) | 2 (1 on first turn) |
| Hand size | 5 | 5 |