A Feast for Odin

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

A Feast for Odin is a worker-placement game about Viking cultural achievements, mercantile expeditions, and raids. Players place Vikings on action spaces to gather goods, explore territories, build ships and houses, and raise livestock. The core puzzle is covering the placement area of your home board (and exploration boards) with goods tiles to maximize income and minimize negative points. The player with the most points at the end of 7 rounds (long game) or 6 rounds (short game) wins.

Components

Setup

  1. Place action board centrally (add extensions for 4 players).
  2. Open goods boxes beside the board.
  3. Place special tiles on oval supply board; ships on ship supply board.
  4. Each player: home board (long/short side), 12 Vikings (7 on Banquet Table, rest on Thing Square; short game: 6 on Table).
  5. Each player draws 1 starting occupation (light brown); takes 1 bow and arrow, 1 snare, 1 spear, 1 mead.
  6. Shuffle mountain strips; reveal 2 (3 for 4 players); place depicted goods on them.
  7. Lay out 4 exploration boards (Shetland, Faroe, Iceland, Greenland sides up).
  8. Place building tiles, weapon deck, occupation deck.

Turn Structure

Each round has 12 phases:

Phase Action
1. New Viking Move leftmost Viking from Banquet Table to Thing Square
2. Harvest Receive orange crop goods based on round number
3. Exploration Boards Turn/flip exploration boards per schedule; place 2 silver on unclaimed boards
4. Draw Weapon Each player draws 1 weapon card
5. Actions Worker placement: place Vikings on action spaces (1-4 Vikings per space)
6. Determine Start Player Player with fewest Vikings on action board gets start player moose
7. Income Receive silver equal to smallest visible income value on home board
8. Breeding Every other round (rounds 3, 5, 7 in long game): sheep/cattle breed
9. Feast Feed your Vikings: must pay food equal to round’s feast requirement
10. Bonus Receive goods for completely enclosed bonus spaces on home board
11. Exploration Board Bonus Receive bonuses from claimed exploration boards
12. Return Vikings Return all Vikings from action board to Thing Square

Actions

Action spaces require 1-4 Vikings (columns 1-4). Each space can only be used once per round. Major categories:

Category Examples
Hunting/Whaling Use weapons to gain food; roll dice for whaling
Raiding/Pillaging Gain goods tiles through raiding
Exploration Claim exploration boards using ships
Trading/Overseas Exchange goods; upgrade green to blue via overseas trading
Crafting Convert raw goods into higher-value goods
Building Build ships, houses, sheds
Livestock Buy/breed sheep and cattle
Occupations Play occupation cards for ongoing or one-time effects
Mountain Strips Claim mountain strips and their goods
Emigration Use longships to emigrate (flip for points)

Goods Tile Placement

Anytime Actions (free, no Vikings needed)

Scoring / Victory Conditions

At end of final round, score:

Source Points
Goods on home/exploration boards Cover negative-point spaces to avoid penalties
Uncovered spaces Negative points as printed
Ships Face-up value (emigrated ships worth more)
Houses Value minus uncovered negative spaces
Exploration boards Printed value minus uncovered negatives
Occupation cards Printed VP (can be negative)
Sheep/cattle 1 point each; pregnant = 1 extra
Silver 1 point per silver
English Crown (special tile) Points for sets of goods

Highest total wins. Ties broken by most silver remaining.

Special Rules & Edge Cases

Player Reference

Goods Colors Placement
Green (craft) Home board, exploration, houses
Blue (luxury) Home board, exploration, houses
Orange (food) Stone houses, long houses only
Red (equipment) Stone houses, long houses only
Ore/Silver Any placement area
Ship Types  
Whaling boat Whaling actions
Knarr Exploration (medium range)
Longship Exploration (long range), Emigration, Pillaging
Game Length Rounds
Long game 7
Short game 6