A.D.E.L.E.

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

A.D.E.L.E.

Overview

A semi-cooperative space horror game where crew members try to survive a rogue AI aboard a spacecraft bound for Mars. One player controls ADELE (Advanced Device of Electronic-Living Engineering), the hostile AI, while the remaining players are crew members who must complete one of two missions: disconnect ADELE or escape the ship via shuttle. Both missions require finding specific objects and delivering them to specific locations. If time runs out or a crew member dies, ADELE wins.

Components

Setup

  1. Place main board centrally (choose Deimos or Phobos side).
  2. Choose ADELE player. They get the console (matching player count side), hazard tokens (4 drawn into bag), ADELE deck (4 cards drawn), and energy counter.
  3. ADELE selects 4 random anomaly tiles for console.
  4. Other players take crew boards, screens, dice, and cubes. Place 1 cube on life track, 4 on action zone.
  5. Distribute 5 face-down objects on ship locations, then place 20 shuffled objects (including 7 mission objects) face-down in ship locations.
  6. Roll d20 for each crew member’s starting location (no two in same space).
  7. Place Alert Terminals on computers in locations 3 and 17.
  8. Set up Mission Track with sector mission tiles and assign cubes.
  9. Place turn marker based on player count. Place “No Return” marker on space 1.
  10. Prepare Event Deck (remove Silence cards in 4-5 player games).

Turn Structure

Each round has phases for crew actions and ADELE actions, with events triggering between them. Crew members use cubes as actions to move, search, interact with objects, and share information. ADELE plays cards to create hazards, close hatches, and disrupt crew plans.

Actions

Crew Actions

ADELE Actions

Scoring / Victory Conditions

Crew wins by completing either mission:

ADELE wins if:

Special Rules & Edge Cases

Player Reference

Crew Action Summary

Win Conditions

| Side | Condition | |——|———–| | Crew | Complete disconnect OR escape mission | | ADELE | Time runs out OR any crew member dies |