A Castle for All Seasons

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Overview

A Castle for All Seasons is a tactical resource management game where players are builders constructing a castle. Each round, players simultaneously select character cards that determine their actions and execution order. Players gather resources, earn money, erect buildings, and place helpers for end-game scoring. The player with the most victory points after 12 (or 15) rounds wins.

Components

Setup

  1. Place gameboard summer-side up.
  2. Place 1 taler on each round space (12 spaces for 2/4 players, 15 for 3 players).
  3. Place 1 of each resource on the defense tower.
  4. Place building tiles on their matching gameboard positions.
  5. Each player takes: VP marker (on start), 6 helpers (7 in 2-player), 8 character cards, summary card, 3 talers, 1 sand pile, 1 wooden beam.
  6. Sort remaining resources onto carts and rider on the gameboard.

Turn Structure

Each round:

  1. Starting player takes the taler from the highest round space and the starting player marker.
  2. Select cards: Each player plays 1 character card face-down (2 cards in 2-player game).
  3. Reveal: All cards are flipped simultaneously.
  4. Equip workers: Any player who played a Worker takes the depicted resources from the supply and places them on the card.
  5. Execute cards in fixed order: Messenger, Trader, Bricklayer, Stonemason, Worker, Master Builder. If multiple players play the same card, starting player goes first clockwise.
  6. End of round: Pass starting player marker clockwise.

Actions

Character Cards (executed in this order)

Card Effect
1. Messenger Take 8 talers from the bank
2. Trader Place 1 helper next to a cart or rider. After all Traders execute, each helper earns its owner the depicted resources. Must tribute 1 piece of each kind earned to the defense tower. Only displace opponent’s helper if all carts occupied and helper wasn’t placed this round.
3. Bricklayer Take all resources of one kind from the defense tower. May erect up to 2 buildings; earn 1 taler per resource used. If building, may place up to 2 helpers.
4. Stonemason May buy 1 resource from any Worker card played this round (costs 1 taler each, multiple stonemasons buy sequentially). May erect up to 2 buildings; earn full VP per building. If building, may place up to 2 helpers.
5. Worker Take resources from your Worker card to personal stock. May erect up to 2 buildings; earn half VP per building (rounded down).
6. Master Builder Take all previously played cards back into hand. Score 5 VP for each building any other player erected this round. Cannot build. Cannot play if holding all 8 cards. Cannot play in round 1.

Erecting Buildings

Placing Helpers

Scoring / Victory Conditions

Game ends after 12 rounds (2/4 players) or 15 rounds (3 players), or when the last building tile is erected (finish current round).

Final Scoring (helpers in buildings)

Building Scoring Rule
Keep 3 VP per unoccupied copper helper’s place in the castle
Tavern (12-spot) 1 VP per helper (all players’) in the castle
Tavern (6-spot) 1 VP per 2 helpers in the castle (round down)
Small Gate 1 VP per erected tower
Big Gate 2 VP per erected tower
Stable (16-spot) 3 VP per erected house
Stable (12-spot) 2 VP per erected house
Servants’ House 1 VP per unbuilt building tile remaining on the board
Market (1 helper) 1 VP per 2 talers converted
Market (2 helpers) 1 VP per taler converted
Palace Convert up to 5 resources to VP at their building point values (up to 10 with both spots)
Forge (10-spot) 1 VP per silver bar in the forge
Forge (6-spot) 1 VP per 2 silver bars in the forge (round down)

Tie-breakers: Most talers, then highest resource value.

Special Rules & Edge Cases

Winter Variant

Uses winter-side board and winter cards drawn on marked rounds. Adds: Village Tavern (innkeeper), Granary (10/7/3 VP), Plague, Cracked Wall, Damsel of the Castle (8 VP auction), Snowdrift.

Player Reference

Resource Value (BP)
Sand 1
Wood 2
Clay 4
Stone 5
Silver Convert at forge to any 1 resource
Card Order 1. Messenger, 2. Trader, 3. Bricklayer, 4. Stonemason, 5. Worker, 6. Master Builder