7 Wonders: Architects

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

7 Wonders: Architects is a streamlined card-drafting game where players construct one of the seven ancient Wonders. On each turn, choose one of three available cards to gather resources, earn victory points, gain military strength, or make scientific discoveries. The game ends when any player fully constructs their Wonder. The player with the highest score wins.

Components

Setup

Per player:

  1. Choose a Wonder tray (or take one randomly).
  2. Remove the 5 Wonder pieces and assemble with Under Construction side face-up.
  3. Shuffle your personal cards and place face-up in the holder between you and the player to your left.

Central area:

  1. Shuffle common cards into a central face-down deck. Leave space for a discard pile.
  2. Shuffle Progress tokens face-down in a stack; reveal the top 3 face-up.
  3. Place Conflict tokens Peace-side up based on player count (2-3 players: 3 tokens; 4-5: 4; 6-7: 5).
  4. Create a reserve of Military Victory tokens.
  5. Place the Cat pawn.
Players Conflict Tokens
2-3 3
4-5 4
6-7 5

Turn Structure

Starting with the youngest player, play proceeds clockwise. On your turn:

  1. Choose a card from one of 3 available sources:
    • Top card of the deck to your left
    • Top card of the deck to your right
    • Top card of the central deck
  2. Place it face-up in front of you near your Wonder.
  3. Resolve actions based on your cards and tokens (in any order):
    • Construct Wonder stages (if you have required resources)
    • Take Progress tokens (if you have matching science symbols)
    • Trigger Conflict token flips (from Horn icons on Red cards)
    • Resolve Battles (if last Conflict token is flipped)
  4. Your turn ends when no more actions can be taken.

Actions

Grey Cards (Resources)

Yellow Cards (Coins)

Blue Cards (Victory Points)

Red Cards (Military)

Green Cards (Science)

Constructing Wonder Stages

Resolving a Battle

Scoring / Victory Conditions

The game ends at the end of the turn when any player finishes constructing all 5 stages of their Wonder.

Final scoring – add up victory points from:

Tie-breaker: Most constructed stages wins. If still tied, players share the victory.

Special Rules & Edge Cases

Wonder Effects

| Wonder | Effect | |——–|——–| | Alexandria | Take the top card from any deck anywhere on the table | | Ephesus | Take the top card from decks to your left and right | | Giza | No special effect; provides more Victory points | | Halicarnassus | Take top 5 cards from left or right deck, keep 1, shuffle rest back | | Babylon | Choose 1 Progress token from the 4 available | | Olympia | Add 1 Shield to your total | | Rhodes | Add 1 Shield to your total |

Progress Token Effects

| Token | Effect | |——-|——–| | Urbanism | When taking a Grey card, choose 1 extra card from the 3 available | | Crafts | When taking a Grey card, choose 1 extra card | | Jewellery | When taking a Grey or Yellow card, choose 1 extra card | | Science | When taking a Green card, choose 1 extra card | | Propaganda | When taking a Red card with Horn icons, choose 1 extra card | | Architecture | When constructing a Stage, choose 1 extra card | | Economy | 1 of your Yellow cards is worth 2 Coins | | Engineering | Use any resources for construction without identical/different restrictions | | Tactics | Add 2 Shields to your total | | Decor | End of game: 4 VP if Wonder is under construction, 6 VP if complete | | Politics | End of game: 1 VP per Cat icon on your Blue cards | | Strategy | End of game: 1 VP per Military Victory token | | Education | End of game: 2 VP per Progress token (including this one) | | Culture | 2 copies exist. End of game: 4 VP for 1 token, 12 VP for both |

Player Reference

Detail Value
Players 2-7
Age 8+
Play time ~25 minutes
Wonder stages 5 per player
Card types Grey (resources), Yellow (coins), Blue (VP), Red (military), Green (science)
End trigger Any player completes their Wonder
Scoring Wonder stages + Cat + Blue cards + Military tokens + Progress tokens