7 Ages

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

7 Ages is an epic civilization game covering 6,000 years of human history from 4000 BC to 2000 AD. Players lead dynasties that guide the fate of empires across seven ages. Using cards to start, manage, and develop empires, players compete for glory points. The game features simultaneous management of multiple empires per player across a map of the entire world.

Components

Setup

  1. Lay out both maps to form the world.
  2. Shuffle cards; place face-down.
  3. Sort large counters into 15 empire colors.
  4. Put unnamed leaders and “no leader” markers into a cup.
  5. Deal 7 cards face-down to each player.
  6. Determine first player: each player plays 1 card face-down, reveal simultaneously. Highest card goes first (ties play additional cards). Discard all played cards.
  7. In order of cards played (highest to lowest), each player picks a glory marker and matching empire counters (dedicated for the entire game). Remaining empire colors are available for anyone.

Turn Structure

Each game turn represents an age. Players take actions simultaneously using cards:

Action Sequence

  1. Start Empires – Play cards to create new empires on the map.
  2. Discard/Draw – Manage hand; draw new cards.
  3. Progress – Advance empires along the progress track (technology, culture).
  4. Trade – Generate income from trade.
  5. Civil Wars & Revolts – Internal conflicts may split empires.
  6. Maneuver – Move military units.
  7. Combat – Resolve battles between adjacent enemy forces.
  8. Production – Empires produce resources and units.
  9. Glory – Score glory points based on empire achievements.

Actions

Starting Empires

Progress

Combat

Trade & Production

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Setting Value
Players 2-7
Map Full world (2 connected maps)
Cards 110
Empire colors 15 (some dedicated, rest shared)
Starting hand 7 cards
Ages 7 (spanning 4000 BC to 2000 AD)
Win condition Most glory points
End trigger Empire exceeds 49th progress or acquires internet
Progress levels 49