AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
51st State: Ultimate Edition is the definitive collection of the 51st State card game, including the base game and six expansions (New Era, Winter, Scavengers, Allies, Moloch, and No Man’s Land). Players build post-apocalyptic States by interacting with Location cards through Building, Razing, or making Deals. The game ends when any player reaches 25 Victory Points. The core rules are identical to the Master Set.
Each round has 4 phases:
Collect Goods simultaneously from: Faction board, Deals, Production Locations.
Starting with First Player clockwise, take 1 Action at a time until all players Pass.
Store Goods on storage cards; return all others to supply. Discard untaken Connection cards. Pass First Player left.
| Action | Cost | Effect |
|---|---|---|
| Build (Construct) | Grey Contact tokens = Distance | Place card in State row |
| Build (Develop) | 1 Brick (or Development token) | Replace existing Location sharing a Type; gain 1 VP |
| Make a Deal | Blue Contact tokens = Distance | Tuck under Faction board; gain Deal Goods |
| Raze from Hand | Red Contact tokens = Distance | Discard card; gain Spoils |
| Raze Opponent | Red Contact tokens = Defense value | Gain Spoils; opponent gets Deal Goods; card becomes Ruins |
| Use Action | Spend required Goods | Activate Location or Faction board Action (once/round unless noted) |
| Send Worker | 1 Worker | Use opponent’s Open Production; they gain 1 Worker |
| Take Connection | 2 Workers | Take face-up Connection card |
| Play Connection | Free | Play from hand; gain Goods (pay any cost) |
| Place Shield | Free action | Put 1 Shield on your Location (max 1; +1 Defense) |
| Pass | – | Done for round; Locations become immune |
| Category | Defense | Row | |———-|———|—–| | Production | 3 | Top | | Feature | 4 | Middle | | Action | 5 | Bottom |
| Phase | Summary |
|---|---|
| 1. Lookout | Draft 2 cards per player per round |
| 2. Production | Faction + Deals + Production Locations |
| 3. Action | Take 1 Action at a time; pass when done |
| 4. Cleanup | Store or lose Goods; pass First Player left |
| End Game | 25 VP trigger + 1 VP per Location |