AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
51st State: Master Set is a card-driven engine-building game set in the post-apocalyptic world of Neuroshima. Players build a new State by interacting with Location cards in three ways: Building them into their State, Razing them for Spoils, or making Deals for ongoing resources. The game ends when any player reaches 25 Victory Points, triggering final scoring. The player with the highest score wins.
Each round has 4 phases:
No hand limit.
Collect Goods from three sources (simultaneously or in player order):
Starting with the First Player clockwise, take one Action at a time. Continue around until all players have Passed.
| Action | Description |
|---|---|
| Build (Construct) | Play a card from hand; spend Grey Contact tokens equal to Distance. Place in appropriate row. |
| Build (Develop) | Play a card from hand over an existing Location sharing a Type. Spend 1 Brick (or 1 Development token to ignore Type match). Gain 1 VP. |
| Make a Deal | Spend Blue Contact tokens equal to Distance. Tuck card under Faction board showing Deal field. Immediately gain Deal Goods. |
| Raze from Hand | Spend Red Contact tokens equal to Distance. Discard card. Take Spoils Goods. |
| Raze Opponent’s Location | Spend Red Contact tokens equal to Defense value. Take Spoils. Opponent gets Deal Goods. Location becomes Ruins (flipped face-down). |
| Use Action Location | Spend required Goods (place on card). Use the Action ability. Once per round unless stated otherwise. |
| Use Faction Action | Spend Goods as indicated on Faction board. Once per round unless stated otherwise. |
| Send Worker to Open Production | Place your Worker on opponent’s Open Production Location. Take its Production Goods. Opponent gains 1 Worker. |
| Take Connection Card | Spend 2 Workers. Take a face-up Connection card. |
| Play Connection Card | Play from hand, gain depicted Goods. Pay any cost shown. |
| Place Shield | At any point during your turn (free action), place 1 Shield on one of your Locations. Max 1 Shield per Location. |
| Pass | Stop taking Actions for the round. Your Locations become immune to interaction. |
| Category | Row | Defense |
|---|---|---|
| Production | Top | 3 |
| Feature | Middle | 4 |
| Action | Bottom | 5 |
Shield: +1 Defense. Max 1 per Location.
Tie-breakers (in order):
| Phase | Summary |
|---|---|
| 1. Lookout | Draft cards (2 picks per player per round) |
| 2. Production | Collect from Faction + Deals + Production Locations |
| 3. Action | Take 1 Action at a time until all Pass |
| 4. Cleanup | Store or discard Goods, pass First Player left |
| End Game | Trigger: 25 VP reached |
|---|---|
| Final Score | VP track + 1 per Location in State |