Overview
30 Seconds is a fast-paced team party game where players describe well-known names, places, and things to their teammates within a 30-second time limit. Teams race around a board, advancing by correctly guessing the names being described. The die roll determines a handicap subtracted from correct answers, adding a push-your-luck element. The first team to reach the FINISH square wins.
Components
- 240 Cards (2,400 names total — 5 names per side, 2 sides per card)
- 1 Game Board
- 1 Thirty-Second Timer (sand timer)
- 1 Die (faces: 0, 0, 1, 1, 2, 2)
- 4 Playing Tokens
Setup
- Teams select tokens and place them on the START square.
- Each team rolls the die — highest roll goes first.
- Within each team, establish a consistent turn order for who describes each round.
Turn Structure
- Roll the die — the number shown will be subtracted from correct guesses.
- Draw a card — the describer looks at the 5 names on the appropriate side (blue or yellow, matching the square color their token is on).
- Flip the timer — the describer has 30 seconds to describe all 5 names.
- Describe and guess — the describer gives clues while teammates guess.
- Score — subtract the die roll from the number of correctly guessed names. Move the token that many squares forward.
Example: Roll a 2, guess 4 names correctly → move forward 2 squares (4 - 2 = 2).
Actions
Describing Rules (Allowed)
- Sing or hum
- Gesture
- Use the words “and” and “the”
- Describe names in any order
- Give contextual clues about the name
Describing Rules (Prohibited)
- Say the actual name or any part of it
- Use rhyming clues (“sounds like…”)
- Mention individual letters or spell anything
- Translate names into another language
- Point at objects in the room
Guessing Rules
- Teammates may use alphabet references to narrow down answers
- There is no penalty for incorrect guesses during the 30-second window
Scoring / Victory Conditions
Movement: Correct guesses minus die roll = squares moved forward.
Minimum movement: If the die roll equals or exceeds correct guesses, the team does not move (no negative movement, except for rule violations).
Winning: The first team to reach or pass the FINISH square wins.
Special Rules & Edge Cases
- Card Sides: Cards have blue and yellow sides. Use the side matching the color of the square your token currently occupies.
- Three Players: When playing with only 3 players, 1 person acts as the describer for both teams (alternating which team guesses).
- Rule Violations: If a describer breaks a rule (says a name, rhymes, etc.), the team moves back 1 square as a penalty.
- Die Values: The die has only 0, 1, and 2 (each appears twice), so the handicap is always small.
- No actions = no move: If a team guesses 0 names, they don’t move regardless of the die roll.
Player Reference
Turn Quick Reference:
- Roll die (0/1/2)
- Draw card (blue or yellow side)
- Flip 30-second timer
- Describe 5 names
- Move: correct guesses minus die roll
Die Distribution: 0, 0, 1, 1, 2, 2
Card Layout: 5 names per side, 2 sides per card, 240 cards = 2,400 total names
Team Sizes: Works best with 4+ players in teams of 2+. Minimum 3 players with special 3-player rule.